Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Ratings Spread
This is a discussion on Ratings Spread within the Madden NFL Old Gen forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
03-31-2010, 01:50 PM | #9 |
Pro
|
Re: Ratings Spread
Personally I still want ratings more spread out, and to mean more during gameplay. For the most part alot of the ratings I feel are mainly for the sim engine. I started playing NCAA BBall a few days ago and the ratings are amazing in that game. Only a few 90's with tons of D1 basketball teams. It works really well. Guys in the mid 70's to low 80's still put of really good numbers, while players in the high 80's and 90's just flat out dominate
|
03-31-2010, 03:35 PM | #10 | ||||||||||||||||||||||||
MVP
|
Re: Ratings Spread
"Can you imagine a 67 overall corner trying to cover fitz? not going to happen!' The problem in Madden 10 is... it can and does happen. At least, I have gone into practice and sent Randy Moss on many different routes and played against the Raiders. I took Nnamdi and sent him to the bottom on the depth chart and put the slowest/worst corner on the team against Moss and told the defense to play man. The computer controlled corner could cover moss all day. It was sad. P.S. It wasn't until I took the speed slider and set it to zero did I actually see Moss beat the CB in coverage. I would then put Nnamdi back in and Nnamdi could still cover him. I know "speed is the only rating that matters in Madden," however, in my experience even with the slider for speed set at 50, even it doesn't matter. With the slider at 50, fast players wouldn't break away from those who were much slower. Maybe 0 isn't the best setting, but at 0 you see players who are fast break away from those who are not. Now I see Patrick Willis chase down slower players and make a ton of plays while Takeo Spikes has to be in the right place to make the play or he may get burned. Makes the game feel better to me. |
||||||||||||||||||||||||
03-31-2010, 05:06 PM | #11 |
Banned
|
Re: Ratings Spread
Guys, you gotta keep in mind how many players are in the NFL compared to the NBA.
Average is about what... 12 players on an entire NBA team? There are 11 players on the field in the NFL for a single team at any given time. 55 players, 32 teams. That means the odds of there being more good players is insanely higher. Though, I think overall, the ratings could be a bit more spread out. But not to the degree of NBA Live. |
Advertisements - Register to remove | ||
|
03-31-2010, 05:26 PM | #12 | ||||||||||||||||||||||||
Pro
|
Re: Ratings Spread
Also the odds of there being more awful players is insanely higher in the NFL as well. Every team has to fill a squad under a cap limit (not as of right now) so there has to be scrubs and bench warmers. When a starter goes down or if there is no one available to pick up, those scrubs must play. |
||||||||||||||||||||||||
03-31-2010, 05:38 PM | #13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
|
Re: Ratings Spread
It would add alot more to the gameplan. My vote is with the OP and others that agree. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
03-31-2010, 06:00 PM | #14 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
|
Re: Ratings Spread
Also, I'm not asking that more players get ratings that deem them eternally hopeless. But what if typical rookies in certain positions were 50-60 OVR and simply needed a year or two to acquire some NFL-level skills? What if a 60 OVR corner could still cover a 75 OVR receiver for the required amount of time on most plays? I'd be more interested by a system in which an 80+ OVR could do a lot of things pretty well or one thing incredibly well. I don't want to see most of the players turn into scrubs who are lost on the field. I'm just questioning a system that doesn't make use of most of the numbers. Right now the rating system is sort of like kids' grades in school. Here's how franchise mode makes us look at our rosters before long: 90 - 100 = Awesome! 80 - 89 = Pretty good- keep this one if you can, but there will be many more. 70-79 = I hope you improve next year, and if this is your potential, goodbye. 0-69 = GET OUT. Why have so many possibilities if you're not going to use them? Recalibrate the system so most of the scale actually represents something useful.
And again, no one is saying that someone with a lower rating has to be hopeless. If the average were lower, there would be a lot of players who were average. The exceptional players would stand out more on the field, instead of just on paper. |
||||||||||||||||||||||||||||||||||||||||||||||||
03-31-2010, 07:13 PM | #15 |
Rookie
|
Re: Ratings Spread
One of two things needs to happen, either spread the ratings out more so they matter, or make the ratings count more. Either way you would have the same effect.
As of right now the system is broken, I had a game where I started a CB with a 50 OVR rating, he played like Darelle Revis, he was all over the field making plays and returned two INTs for TDs in one game! Somebody rated that low should be awful, he should be thrown at on every play and get burned constantly. |
Advertisements - Register to remove | ||
|
03-31-2010, 07:27 PM | #16 |
Hall Of Fame
|
Re: Ratings Spread
I feel the whole scale should be used. Otherwise, go to a 1-30 scale where 15 is average. Why have 100 points if only 70-100 are the only ones that are going worth using or even looking at?
If 80 is average, I think that's half the problem. With only 20 points between average and NFL elite, it's going to be hard to make any kind of distinction between them without making the 60s and 70s be utterly useless. If 60-65 was average, then you have more scaling room on the good side of the scale you can have more degrees of above average-ness without running into star/superstar territory. I also think most OVR should be very close. There's not a great disparity in overall quality for most players - just the greats and the scrubs. Most of the D+, C, C+ type players differ mostly on what they are good at and how you'll viably be able to use them. With 80 being average and 70 being poor - it's hard to get that kind of distinction, imo. I would certainly like the fact 60-70 could perform like the league average starter. I think it would do a lot for the game as well as for progression. |
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Football
> Madden NFL Football
> Madden NFL Old Gen
»
|
|
All times are GMT -4. The time now is 09:42 AM.
Top -
|