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Old 04-13-2010, 03:23 PM   #57
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Re: Community Day Feedback?

Quote:
Originally Posted by LBzrule
I'll send it via email here in a sec. I've actually already written it down and spelled it out (there needs to be more disparity in the players too). I just haven't sent it.
I can think of a few more

- Better cpu drafting / roster management (teams carrying 1 QB, 6 HB's)
- Career ending injured players removed from FA pool.
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Old 04-13-2010, 03:27 PM   #58
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Re: Community Day Feedback?

Quote:
Originally Posted by LBzrule
I'll send it via email here in a sec. I've actually already written it down and spelled it out (there needs to be more disparity in the players too). I just haven't sent it.
Can you find out (if you can even talk about it) if we're getting randomized names or something, so that we have replay value with regards to the drafts? That's my biggest concern for Madden 11 (I already know they're improving gameplay, so I'm not too worried about that being addressed).
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Old 04-13-2010, 04:04 PM   #59
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Re: Community Day Feedback?

Was anyone at the event spending time discussing online franchise with them?

-Sliders?
-Stats via website?
-Recaps? News Articles?
-iPhone application consistently crashes?

There's so much that needs to be addressed it appeared like a beta offering at times.
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Old 04-13-2010, 04:17 PM   #60
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Re: Community Day Feedback?

Quote:
Originally Posted by LBzrule
I'll send it via email here in a sec. I've actually already written it down and spelled it out (there needs to be more disparity in the players too). I just haven't sent it.
Also would love to see alot better OL protection agaist the AI pass rush. Plus I would love to see them tone down the AI pass rushing this year. The AI pass rushed way to much in madden 10.
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Old 04-13-2010, 04:45 PM   #61
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Re: Community Day Feedback?

Quote:
Originally Posted by Pared
Was anyone at the event spending time discussing online franchise with them?

-Sliders?
-Stats via website?
-Recaps? News Articles?
-iPhone application consistently crashes?

There's so much that needs to be addressed it appeared like a beta offering at times.
Good points about things that felt left out that need addressing, Pared.

Our league constructed an entire salary structure capable of simulating the valuation of talent in the NFL generally, with regard to veterans and rookies, realistic FA cycles, etc., and could keep that same system next year, but we shouldn't have to do that.

Sliders would also be phenomenal. I think the game provides a great league experience out of the box, but I would personally tune speed if I had the option. Perhaps this year we will.

As an administrator, I was displeased not only with the lack of a salary structure and sliders, but also the severely limited options offered through the site. I cannot boot owners through the site, invite them, re-set games, advance weeks, assign traded picks to other teams, and a host of other important things.

The site is also notorious for crashing. Moreover, to track statistics properly you have to use the Greasemonkey script. The only other way is to click on a particular player and then move to the stats tab. Whole team and league stats should be displayable by the site.

I would really like to know what M11 offers in terms of increased functionality as far as the site is concerned.

To keep these questions in perspective, I should say that we're loving the hell out of M10 and will ride the OF out till '11 drops, but we would really like to see the above issues addressed, as they seem natural additions to the feature in the 2nd year of its implementation.
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Old 04-13-2010, 10:24 PM   #62
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Re: Community Day Feedback?

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I'm liking the early returns regarding the team's focus and tech improvements.

As the commissioner of a M10 league, my biggest concern once the basic gameplay was addressed is the custom draft classes. The fact that the first four are the same for every OF really kills replay value for guys who run multiple OFs or groups who finish all 10 years and want to start again.

The same classes absolutely cannot be in M11, and the borrowings from HC probably need to cease as well.

If and when open discussion is possible, could one of our CD guys speak to these concerns?
Maybe they'll have some randomness this year. Another reason that there needs to be some randomness in the draft classes is to prevent cheating. With preset classes, eventually you're gonna get somebody that'll come up with a spread sheet of all the players in all the drafts and their ratings. That kills an online franchise.
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Old 04-14-2010, 02:40 AM   #63
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Re: Community Day Feedback?

This is by far the most interesting thread.

I can't wait to here thoughts from the CD guys if they ever do say anything.

No one has asked though, do you guys know when you actually can say anything?

As for FIFA? I hope they don't flat out copy too much. It could be ball physics of sorts how the ball is it's own entity, In Madden it doesn't feel like it.

Could be presentation, in FIFA it's quite simple but mostly looks like a real football broadcast.
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Old 04-14-2010, 04:26 AM   #64
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Re: Community Day Feedback?

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Originally Posted by Jono078
Could be presentation, in FIFA it's quite simple but mostly looks like a real football broadcast.
It's quite simple but works because the game is constantly flowing in soccer. There aren't a lot of cut scenes or filler necessary.
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