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Gameflow: Does it adjust according to situation?

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Old 05-03-2010, 02:15 PM   #17
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Re: Gameflow: Does it adjust according to situation?

This is a good question. This is what came to my mind when I first started to troubleshoot the feature. I'm guessing if it's not in, I'll use this until the situation calls for heavy run or pass.
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Old 05-03-2010, 02:17 PM   #18
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Re: Gameflow: Does it adjust according to situation?

I hope it does to make it more real. But if don't then I guess I will play
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Old 05-03-2010, 02:48 PM   #19
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Re: Gameflow: Does it adjust according to situation?

This is why I probably will never use GameFlow, but will instead use GamePLan on its own to give me 15 plays per situation to choose from. This at least gives me SOME semblance of control. And as you guys have said, if it comes down to it, one can always go the normal playbook and call your own runs.

I STILL think the bigger issue is being able to deploy a package while calling plays in game from the GamePlan screen. I really hope this is in.
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