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I wonder what would happen if we nitpicked m04 like m10
This is a discussion on I wonder what would happen if we nitpicked m04 like m10 within the Madden NFL Old Gen forums.
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05-10-2010, 08:48 AM | #81 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: I wonder what would happen if we nitpicked m04 like m10
These days, I assume the worst, hope for the best. Last edited by Nintari; 05-10-2010 at 08:51 AM. |
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05-10-2010, 08:58 AM | #82 | ||||||||||||||||||||||||
Everyday is Faceurary!
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Re: I wonder what would happen if we nitpicked m04 like m10
__________________
MLB: Texas Rangers Soccer: FC Dallas, Fleetwood Town NCAA: SMU, UTA NFL: Dallas Cowboys NHL: Dallas Stars NBA: Dallas Mavericks I own a band check it out Last edited by dickey1331; 05-10-2010 at 09:03 AM. |
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05-10-2010, 09:02 AM | #83 | ||||||||||||||||||||||||
Rookie
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Re: I wonder what would happen if we nitpicked m04 like m10
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05-10-2010, 09:12 AM | #84 | ||||||||||||||||||||||||
MVP
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Re: I wonder what would happen if we nitpicked m04 like m10
I think they genuinely do want to put those games of the past to rest, but they appear to be unaware that the way they're going about it is a problem that's preventing them from ever realizing that goal, and that they're doomed to keep hearing the same complaints every year unless they somehow change. Last edited by TheWatcher; 05-10-2010 at 09:19 AM. |
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05-10-2010, 09:19 AM | #85 | ||||||||||||||||||||||||
MVP
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Re: I wonder what would happen if we nitpicked m04 like m10
With Madden, the gen-jump excuse wore out its validity years ago now. Madden 10 I thought was a good game, but it's still years behind where it should be. Excuses just aren't acceptable anymore, and certainly not when there are a handful of other franchises--sports and otherwise--that are doing things above and beyond what Madden has been giving us. |
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05-10-2010, 11:05 AM | #86 |
Rookie
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Re: I wonder what would happen if we nitpicked m04 like m10
Acutely this thread is JUST for me... A while back I had asked what game to get as far as older games in the series were concerned. Nobody had come forward with 2004... But I had heard that last gen was the way to go…
That being said, 2004 is quite sublime when compared to 2010 for many reasons which I’ll state in my own view of things (opinions). 1st: Freedom! Whatever you wanted to do, you could do it. You want a DB as a WR, FINE! You wanted a FB as a QB, FINE! You wanted to put anyone anywhere, FINE! And you know what, it didn’t break anything, and the end results were still pretty much what you’d expect in those situations is the players didn’t have the right skill sets for those positions. 2nd: The simplistic nature in which the game can be played and options used truly make for a FUN game. There was no “hit stick” or “highlight stick”, there was no “possession catch” or “highlight catch”… If a player’s ratings were high enough, he just did those things in the right situations to do it in. Simple! And it let you focus on the games at hand. Making changes on the D side of things was ALSO very simple as well, though it did lack a few things like flipping plays, but again, that was part of the strategy. And it used the old style of controls which I always preferred myself. 3rd: Smaller playbooks. People will look at this and say “WHAT HOW’S THAT A GOOD THING!” Well, every team has plays which allow that team to play a certain way. It isn’t that there are less plays in the game so much; just that it limits the plays to what that team generally runs in most situations, kind of like in Head Coach. So not every team is going to have that one gimme play or formation. Some people may not agree, and that’s fine, but the overall feel of each team is greatly improved with the smaller playbooks. 4th: Ratings mattered. It’s only now that we’re seeing the ratings come into play in this gen. Though there were fewer ratings in 2004, they did more. Agility not only affected running, but also route running and man coverage as well. Most of all of the ratings had logical applications which translated into great and fun game play. 5th: Franchise… We don’t even have to talk about it. It’s better, we know it and that’s that! 6th: The “gimmick” that year was “Playmaker”. And you know what, it was fantastic! Know how the AI can’t ever pick the right option routes on passing plays with options… You can choose ‘em where and when you want. Know how the AI can’t ever pick the right guy to block on running plays? Again, you can pick ‘em as you want, and this did wonders for the special teams game! The D didn’t really get a lot, but it allowed you to choose between going hard after the run or dropping back a bit for the pass, which is VERY effective… I’m saddenend now that they did away with this feature as it really did add a lot to the game. 7th: The blocking and rushing were pretty much perfect nearly 80% of the time. Which was more than enough for me. 8th: QB play really was pretty good. If you set the accuracy down, it made scrambling very hard to do and your QB has to play their feet in order to throw the ball… And in order to throw on the move you have to hide the passing icons which really balanced that whole fiasco down… And even then, the passes after moving a lot would go astray more often than not. And the ball had trajectory to it so stupid LBs wouldn’t pick off 40 yard bombs… Really, so far, replaying 2004 has been one of the funnest things I’ve done with a football game in a long time. It just feels right. There may be some issues with it, like the rocket catch, but guess what, that’s still pretty much in the game today… Overall, if we had a game like 2004 from EA this year, I’d be sold. But I feel that the push for online this and online that, when many parts of the game are still lacking is seriously hurting the franchise as a whole. Give the online stuff a rest and focus on offline until it’s perfect and fun, then take what you’re done so well in offline and bring it to online… It’s really that simple. For far too long the focus has been on player polish like cleats, masks, towels and junk like that... The players that I would like the focus to turn to are the ones playing the game, not the ones in the game... You want photo realistic details that don't do a single thing, get a photo! P.S. I got it for 1$!!! Last edited by Swingking77; 05-10-2010 at 11:09 AM. |
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05-10-2010, 12:46 PM | #87 | ||||||||||||||||||||||||
Pro
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Re: I wonder what would happen if we nitpicked m04 like m10
A video game is suppose to be a total package, some people are gameplay nuts, some franchise and best believe there are those graphics nuts and those people are vocal about how the game looks just like alot of people here are vocal about how the game plays or franchise is implemented, Can't be mad because someone's job is to make the game look realistic and authenic |
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05-13-2010, 11:45 AM | #88 | ||||||||||||||||||||||||
Rookie
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Re: I wonder what would happen if we nitpicked m04 like m10
Imagine Madden were a car... The graphics guys are the guys who make the knobs, the speedometer, the radio's display, and all of those little details that go into the car. The fundamental problem is that year after year, the car being produced doesn't drive or steer (playability issues), the radio doesn't work (presentation), sometimes it doesn't start (game freeze issues) and you can't get anything but an 8-track player (poor announcing)... But every year, they've got new buttons (towels, cleats, masks, patches, etc.) and they increase the seating (online features) with no new safety features for those passengers (online cheese plays, glitches, etc.) and bring back fuzzy dice (Super Star mode)... Sersiouly, would that be a car that you would buy? In this case, seating capacity for me isn't an issue because I want my passengers to be SAFE and have a FUN ride. The car doesn't drive, so all of the buttons and what not are for not... And the complementary fuzzy dice, well they'd be gone the second I got into that car, fresh scent be damned. I wouldn't buy a car that I can only steer like those cheap remote controlled cars that only go in a straight line and only turn one way in reverse... But that's just me. Ask the American auto industry how a lack of proper products on a competitve market worked for them. But unlike the auto market, EA is the only one making this kind of game... At this time. All that to say... Madden '04 is a fantastic game. I'm playing it all the way through and I can't get enough of it. The graphics are not as pretty (it is previous gen... Keep that in mind) but the animations are great, the playability is great, the stats I get from games are pretty fantastic, the passing works great, the receivers make plays on the sidelines, and stuff that I shouldn't have to tell the CPU to do, are done for me simply because of who the players are... If we could, in some way, get '04 to look like 11... You would never hear of anyone crying... Seriously. At it's core, it's a serious game. The polish isn't there, but everything the game should be good at, it is... BTW, the suction blocking/tackles comments on this thread are BS! I have yet to have one of my RBs get sucked BACKWARDS towards a guy going to make a tackle. And I have yet to see a Dlineman get sucked into a Olineman... In fact, line play is super fun in this game. |
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