This has been one of my biggest beefs and I've been calling for this change for years. My idea has always been to make a change in the sim process from a simulation engine (like the current one)... that basically just spits out stats from a formula based on OVR... to ACTUALLY simming the games, a-la CPU vs CPU.
I have absolutely no idea why they don't do this. And if you're fuzzy on what I mean, I'm talking about actually playing each game out through some form of CPU vs CPU super-sim (not the current, useless version dubbed "super-sim" either). This way injuries, stats, coaching styles, fatigue, substitution... all of it is actually simulated. Don't tell me that they couldn't do this either. They could... and should. It would eliminate all of the stat fixes constantly needed (and they've proven time and time again that they can't get it right) and allow the sliders and settings to drive the stats. I know this has been done in other games as well.
The other big change that would result from this "actual simulation" is that you would now have recordable highlights from EVERY game of the entire season. These could be incorporated into the Extra Point and
wala... an immediately enhanced post-game show that everyone would actually watch... especially knowing that the highlights are REAL and that they actually came from that game and helped determine the outcome. This is why so many people turn to CPU vs CPU to get realistic franchise stats. But unless you have a ridiculous amount of time to spend simming games (and no injuries kind of crushed that in Madden '10 anyway), you're stuck with 8 2000 yd rushers and new sack records every season.
Oh yeah and a progression fix, hiding potential, upgraded draft presentation, upgraded CPU trade/draft/FA logic and better scouting tools would be nice as well. I'm not asking for too much....
Am I?