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Originally Posted by tlc12576 |
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That said, this excuse about putting in new code being hard and fixing one thing while breaking another sounds like a cop out, IMO. You two "code brains", I mean that with the utmost respect, please explain to me what's so hard about them using the in-game penalty system and AI to curtail crap like the RC?
I dont understand why the penalties and AI cant be tuned so USER control is more skilled based. Example,allow RC but make the chance of an offensive PI call be greater and make the AI get more aggressive to stop this after it happens repeatedly. That's realism because if a WR is killing a DB doing the same thing repeatedly, the coach doesnt have to call a play to stop it, the DB will adjust. This adds to the "chess match" in real life because now the WR can setup the DB for a fake out. Same thing applies for repeated PA passes and screen passes, players dont need a playcall from the coach to look for these after getting beat by it repeatedly.Players naturally adjust and this allows for more effective setups.
So many things could be fixed with the tools already in the game, IMO. No need to rewrite the Da Vinci Code or whatever you two "code heads" were talking about! LOL (j/k)
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To put 'code heads' in perspective, think of it this way...
Imagine explaining football to someone that has never seen a sport of ANY KIND, doesn't speak the same language as you do, and only asks 'YES or NO' questions. Now you're thinking like a 'code head.'
How do you explain the intricacies of football in such a way that this person will be considered the foremost football expert on the planet by more than 5 million people?
I once heard a proverb that goes: Every man believes he is an expert on football and sex, they are wrong on both accounts.
Now factor in that the football experts - Coaches, scouts, general managers, players, etc - are often wrong about draft picks, free agent pickups, play calls, game planning, strategy, etc...
So if the experts that get paid to create the game in real life aren't always right, what good is expecting 'code heads' who are experts at programming but no better qualified than you or I as football experts, to explain a game to the person we mentioned above?
Theoretically, this game will never reach perfection. Even if the developers were to develop the perfect football AI that NEVER made a mistake, it wouldn't mirror the real game where mistakes happen every play.
Once again... It's a Catch 22. Perfection simply isn't possible and if it were perfection would in and of itself be unrealistic.
So... EA cannot win. It's out of the frying pan and into the fire. Out of the fire and into the hot coals. Out of the coals and into the lava. Out of the lava and into soemthing hotter than lava.
The possibility of a game that pleases 5 milllion people an impossibility that is impossibly impossible. Even if every football player to ever play the game were an expert programmer and employed by EA to work on madden, Madden still wouldn't satisfy 5 million people.
They could give out $100 cash with every copy and you'd still have people wondering why it wasn't $200. Ya dig?
Later