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Passing System
This is a discussion on Passing System within the Madden NFL Old Gen forums.
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06-30-2010, 01:12 PM | #33 | ||||||||||||||||||||||||
MVP
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Re: Passing System
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06-30-2010, 01:19 PM | #34 | ||||||||||||||||||||||||
Banned
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Re: Passing System
There also is no need for a vision cone. I did like the feature, and was pissed when it was taken away, but the premise of it was a little flawed. If a quarterback's cone was big enough, like Farve, Manning or Brady, use didn't even have to use it. For the most part, every receiver was inside the cone. That's not how it works in reality; it shouldn't work like that in the game. In reality, smarter quarterbacks go through their progressions quicker than their less intelligent counterparts; to simulate this reality, in the game, the higher a quarterbacks awarness rating is, the faster he should go through his progressions. Peyton Manning should be able to switch from one highlighted receiver to the next faster than Eli Manning. |
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06-30-2010, 01:25 PM | #35 | ||||||||||||||||||||||||
MVP
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Re: Passing System
A slight turn of the head would not be discernible to the person on offense or defense. The camera in Madden is much to far away. I've seen a lot of people complain that the defense could see where the QB is looking and think that it's a bad thing. Not saying you are or aren't in that camp, because I don't know. But what those that are in that camp are missing is that: 1- In real life the defense CAN see where the QB is looking and 2- This is not TOTALLY advantageous to the D. The offense can make use of the fact that the D will key where they are looking and bait them into areas that they have no intention of going, just like real life. This opens up a world of more strategy and realism and fun, in my opinion, to the game. Now I am not saying that there HAS to be a Vision Cone, but if you are going to do it right, there DOES need to be some kind of visual representation of where the QB is looking Whether it's the cone, or an icon under the receiver being looked at, or cursor based passing, or a different camera, or something that hasn't been thought up yet, I'm not sure of the direction, but that aspect needs to be there. |
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06-30-2010, 01:29 PM | #36 | ||||||||||||||||||||||||
MVP
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Re: Passing System
The truth of the matter is though that if the passing game were truly redesigned, the old passing system, in all likelihood, would not be able to coexist. That is if you are talking about anything other than a Vision Cone, and even that would have to be programmed for differently, because the AI would have to react to where you are looking when the cone is on, and they would not be able to do this when it is off. |
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06-30-2010, 01:30 PM | #37 | ||||||||||||||||||||||||
Banned
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Re: Passing System
I was so glad it was removed, because I physically couldn't bring myself to play Madden for the 2 years is was mandatory for ranked games (PS2). I hated QB Vision and actually bought my NG system just to get away from it. Later |
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06-30-2010, 01:58 PM | #38 | ||||||||||||||||||||||||
MVP
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Re: Passing System
You don't need motion controls for this (although all three consoles have motion control now anyway lol). You would use the right stick just like in a First Person Shooter. Left stick controls the player. Right stick controls the cursor movement. Also, as I have said before, the fact that your opponent can see the cursor is a GOOD thing. You want the defense to see it. It allows you to look off receivers, so the offense has an advantage in that regard. The defense gets the advantage when the QB is under pressure and he doesn't have time to look off defenders. This is how it works in real life as well. This is a good thing. Last edited by Only1LT; 06-30-2010 at 02:01 PM. |
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06-30-2010, 02:07 PM | #39 | ||||||||||||||||||||||||
MVP
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Re: Passing System
The fact of the matter is that in real life a QB almost never throws to a receiver. He throws to a spot on the field that he thinks the receiver will end up by the time the ball gets there. This is what I, and many others, want in the game. It adds realism and strategy and control. And as far as poor QB's not going through progressions as fast as a great one, that isn't totally true. It's not always about the speed, it is also about the fact that many QB's lock on to a receiver more so than they just go through progressions slowly. Sometimes there are no progressions. |
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06-30-2010, 02:09 PM | #40 | ||||||||||||||||||||||||
MVP
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Re: Passing System
While wearing a Football helmet, surrounded by players of both teams, that number is definitely less. |
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