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WAY too many drops and open receivers!

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Old 07-29-2010, 08:58 PM   #9
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Re: WAY too many drops and open receivers!

The only wide open drops that have happened with me was with Braylon Edwards...

That's realistic.
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Old 07-29-2010, 08:59 PM   #10
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Re: WAY too many drops and open receivers!

I see a lot of drops when I'm playing as the Jets, almost none as the Colts.
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Old 07-29-2010, 09:01 PM   #11
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Re: WAY too many drops and open receivers!

Quote:
Originally Posted by Valdarez
Actually the drops are far more realistic this year than last year. I'm only saying that because we had to tone it down a LOT to get QB accuracy ratings more accurate in the NFL Simulation Sliders.

Does anyone know what the receiver/reception rate is int he NFL?
Do you mean receptions/(receptions+drops)? 80% is pretty bad, most players are in the 90-95% area. It's a fairly misleading statistic... last I checked, J.J. Stokes was the highest rated of all time. It's a difficult stat to find most of the time.

If you want receptions/times targeted, I think that leaves too much in the hands of the QB... that runs around 35-75% most years. Wes Welker is usually at the top of that list for guys with a significant number of receptions.

The trouble is that Madden counts some plays as drops that aren't drops in the NFL. If someone puts a hat on the ball as it comes in and you don't make the catch, that's a forced incompletion, not a drop. Madden counts it as a drop.
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Old 07-29-2010, 09:04 PM   #12
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Re: WAY too many drops and open receivers!

Quote:
Originally Posted by adembroski
Do you mean receptions/(receptions+drops)? 80% is pretty bad, most players are in the 90-95% area. It's a fairly misleading statistic... last I checked, J.J. Stokes was the highest rated of all time. It's a difficult stat to find most of the time.
Does that count gator arms? Or just open drops?
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Old 07-29-2010, 09:06 PM   #13
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Re: WAY too many drops and open receivers!

Quote:
Originally Posted by adembroski
Do you mean receptions/(receptions+drops)? 80% is pretty bad, most players are in the 90-95% area. It's a fairly misleading statistic... last I checked, J.J. Stokes was the highest rated of all time. It's a difficult stat to find most of the time.

If you want receptions/times targeted, I think that leaves too much in the hands of the QB... that runs around 35-75% most years. Wes Welker is usually at the top of that list for guys with a significant number of receptions.

The trouble is that Madden counts some plays as drops that aren't drops in the NFL. If someone puts a hat on the ball as it comes in and you don't make the catch, that's a forced incompletion, not a drop. Madden counts it as a drop.
It would be nice if we could tune the gator arms (whatever affects them when they are being hit), with one of the sliders. We kind of can do that, but it affects all catching, not just when they are being hit, or about to be hit.
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Old 07-29-2010, 09:12 PM   #14
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Re: WAY too many drops and open receivers!

this kind of issue doesn't bother me at all. some people want drops, others don't. that's why there is a Slider for it.. when you get the full version and you don't like it, just tune it to how YOU like it best. Maybe the Jets receivers are dropping the balls b/c Bob Sanders is about to smack them in the mouth. I know he hit-sticked (hit-stuck?) my running back into another planet earlier today. I played the demo plenty times and have not noticed drops to be a real issue.. but what difficulty are you playing on? I don't play on All-Madden.
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Old 07-29-2010, 09:20 PM   #15
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Re: WAY too many drops and open receivers!

I'm seeing the drops mostly over the middle, when they get hit. It might have been Tiburon's way of stopping the easy slants. Well, at least slowing them down a little.
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Old 07-29-2010, 09:25 PM   #16
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Re: WAY too many drops and open receivers!

Quote:
Originally Posted by Valdarez
It would be nice if we could tune the gator arms (whatever affects them when they are being hit), with one of the sliders. We kind of can do that, but it affects all catching, not just when they are being hit, or about to be hit.
I would really like a much deeper slider system.

I've always wanted a tuning system that allows us to directly adjust the curve and real affect of each attribute by position and by user/cpu.

In other words, if I think all QBs throw too accurately, I adjust QB/THA/User/Effect and QB/THA/CPU/Effect. If I want to increase the difference between good and bad, I adjust QB/THA/User/Curve. The "effect" slider works just like the Passing Accuracy slider in NCAA right now (that is to say, in ONLY affects Throwing Accuracy, not range like Madden's), and the other works similar to how the speed threshold slider does, except for the THA ratings.
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