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Player Progression In Franchise Mode.
This is a discussion on Player Progression In Franchise Mode. within the Madden NFL Old Gen forums.
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08-09-2010, 01:32 AM | #65 |
Rookie
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Re: Player Progression In Franchise Mode.
I think it was 08 I played 23 seasons of franchise. Could have been 07, not sure. Anyway, after about 13-15 seasons all the offenses were rated upper 80's and 90's overall, while all the defenses were mid 60's and low 70's. It was completely broken. Last year showed tremendous improvement from years past, hopefully they continue to build on this. Many tweaks still need to be made, unfortunately I get the impression these tweaks didn't happen in 11.
All the attention seems to be going to on-line play, which blows for guys like me who have never played a game on-line before |
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08-09-2010, 02:44 AM | #66 |
Rookie
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Re: Player Progression In Franchise Mode.
i agree completely with post.... if i draft someone in 6th rd and he has a 70 overall rating and makes the pro bowl with 25 sacks or more. his rating should be atleast a 94 or higher the next season.
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08-09-2010, 03:14 AM | #67 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: Player Progression In Franchise Mode.
Just some comments, hope I don't butcher the quotes to much to keep the size down
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08-09-2010, 03:26 AM | #68 | ||||||||||||||||||||||||
Rookie
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Re: Player Progression In Franchise Mode.
The fundamental question is what actually causes the stats to occur, does the player get good stats because he's rated well (in real life he'd have better football skills, the core of what the ratings are supposed to be for) or does he get good stats because the human player can manipulate the game at will (change settings/manipulate inconsistent AI) to get whatever result he or she desires? In actual football players don't play better because they had good stats the year before, they play better because they have a higher skill level then comparable players. On a side note, if that player had 25 sacks in a HUM played season, went to a 94 but then managed 1 sack the next season that was completely simulated (no injures), should he then drop back to a 70? |
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08-09-2010, 04:19 AM | #69 |
Rookie
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Re: Player Progression In Franchise Mode.
Bulking up / slimming down shouldn't change any physical attributes - it should change weight, which is a coefficient of these attributes. Just becouse Kris Jenkins is cutting down this offseason, his strength wont go anywhere, his body control wont change, but he will probably be a bit more agile since he's lighter. He might get pushed back a little more since he's lighter. But his physical attributes have not changed at all. Im not sure if in madden the weight rating is there just for cosmetic purposes, but im quite sure i've read that locomotion takes weight into account - not sure if that covers linemen though.
This also covers another topic altogether. A lot of people want a MMO-style progression, meaning the more stuff you do the better you get. A lot of people seem not to grasp the concept that a couple of people have outlined already: Absolute ratings and perceived ratings. Now, take a guy like Miles Austin. Coming into last year, people perceived him to be a mid-of-the pack WR - say, an 78. That was the perception of his skills. After he played a lights-out season, people look at him again, and say, man, this guys good. This year, he'll be, what, 90 OVR? Again this is the PERCEPTION of his skills. The reality of the matter is that he always was what you would call a 90 OVR player in real life, and played to that ability. Our perception was wrong. This does not work in a videogame such as Madden, since in the game, we are dealing with ABSOLUTE skills. Not perception of these skills. Now, in real life, Austin played like a 90 OVR WR for a couple of years. Our perception of his skills went from 70 to 90 as we saw more of him. In madden, when he had 70 OVR, he played like 70 OVR. There's no error, there's no wiggle room, that was his absolute skill level in Madden. Now, just another example. In real life, if an unknown DE has a 20 sack season, he will be better rated in the next Madden. Not because he got better, but because our PERCEPTION of his ability changed. In a videogame, the system is different. If a 70 OVR DE has 25 sacks, he had them with a 70 OVR. This is quite hard to explain in easy terms, but i wish guys on the other side of the fence would take a minute and think about this side of the argument. I'm not saying you should agree with me, i'm just saying that for the sake of this conversation, we have to make a real line between percieved ability and absolute ability, and we cant talk about these two things in the same sentence, IF we want a realistic progression system. And also, if you would like an RPG-type progression system, thats absolutely fine, but my point is it's not realistic. |
08-09-2010, 04:45 AM | #70 | ||||||||||||||||||||||||
Nothing to see here folks
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Re: Player Progression In Franchise Mode.
__________________
Because I live in van down by the river... |
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08-09-2010, 01:21 PM | #71 | ||||||||||||||||||||||||
Rookie
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Re: Player Progression In Franchise Mode.
The first (initial) ratings are reasonably debatable, potential is really a crapshoot. Take two QBs, and we'll use QB rating (a unreliable stat, but it's a fairly simple one for comparison). First two full seasons starting QB A - QB ratings 61.9, 79.4 QB B - 76.9, 67.5 One would argue based on those numbers alone that those two QBs should be rated fairly similarly in the next Madden game. QB A is the first 2 years of Kerry Collins career, QB B is the rating for the 2nd and 3rd year (he sat the vast majority of the first year) of this years cover athlete Drew Brees. If you're trying to be unbiased in making ratings it'd be very hard to say QB A should have a higher potential then QB B, there's just little to no evidence to back that up, except one turns into a solid lower tier starter and the other has 4 HoF level years in a row. There's just no way to tell. (Btw Collins was also drafted earlier, 5th pick in the draft vs. pick 1, Rnd 2 for Brees). |
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08-09-2010, 01:44 PM | #72 | ||||||||||||||||||||||||
MVP
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Re: Player Progression In Franchise Mode.
When it comes to hand crafted rookie it isn't a problem because the only opinion that matters is Josh Looman's. When it comes to real life players that is a different story. I like the system we have in place for progression, and it gets better, imo, with hand crafted draft classes who's potential is lessup to debate compared to a real life person. Think of it this way, in Madden you set in stone a player's potential. As franchise palys out you are playing out an "alternate history." A video game history. Don't worry about trying to compare that to real life. Where would Wes Welker be if the Patriots hadn't of traded for him? It's likely he would have stayed on the Phins roster as the 3rd or 2ed stringer. they may have even chosen not to resign him, we would have never really heard of him. His skills along with a great QB and team that took advantage of those skills combine together to turn Wes into the Superstar he is today. |
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