I've noticed that with the pre-determined draft classes from '10 onward, depending on how you go about drafting, it's either way too easy or way too hard.
The easiest method obviously is to cheat and look up the A/B potential players in the draft. As we all know, this makes franchise mode absurdly easy for two reasons: 1) It makes your team much stronger, and 2) It takes the good rookies away from all of the other teams.
Another method I think is too easy is the scouting mode, which is sorted by potential. It's slightly more challenging than simply cheating, but it still essentially makes it impossible to draft a bust.
The problem is that if you don't use either of those two methods, you will get a draft full of C/D/F players every time by just going for the highest-ranked player in the position you want to draft.
The best way to strike a balance I can think of is to use the in-game scouting mode but not allow myself to trade picks away. I can still trade players for picks, but trading something like a 1st rounder for a 2nd+other picks wouldn't be allowed. This way, I can't abuse my knowledge of what picks will be good and just trade away picks in rounds that don't contain good players. My last "rule" would be to only draft a player in his projected round. All of these rules should give you a draft with mostly good players, but a number of busts, just like in real life.
Did anybody else try to come up with a system like mine? I'd like to hear.
The easiest method obviously is to cheat and look up the A/B potential players in the draft. As we all know, this makes franchise mode absurdly easy for two reasons: 1) It makes your team much stronger, and 2) It takes the good rookies away from all of the other teams.
Another method I think is too easy is the scouting mode, which is sorted by potential. It's slightly more challenging than simply cheating, but it still essentially makes it impossible to draft a bust.
The problem is that if you don't use either of those two methods, you will get a draft full of C/D/F players every time by just going for the highest-ranked player in the position you want to draft.
The best way to strike a balance I can think of is to use the in-game scouting mode but not allow myself to trade picks away. I can still trade players for picks, but trading something like a 1st rounder for a 2nd+other picks wouldn't be allowed. This way, I can't abuse my knowledge of what picks will be good and just trade away picks in rounds that don't contain good players. My last "rule" would be to only draft a player in his projected round. All of these rules should give you a draft with mostly good players, but a number of busts, just like in real life.
Did anybody else try to come up with a system like mine? I'd like to hear.
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