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Originally Posted by Themarkedone |
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How does this game score higher then The show or NHL? Both are so much more deeper, and represent their sport so much better then madden
The show got marked down as it was Similar to 9, yet franchise mode and superstar modes in MADDEN and the worst of ALL major sports titles and have basicially been left untouched for 4 years. Explain this?
Defense in 11 is broken, just look up you tube videos of defenders standing still, constantly allowing receivers ru past them and not even reacting, allowing them to get wide open by 15 yards. They also often dont even react to the ball, and just stand still while a receiver catches the ball right next to them
Broken tackles - need I say more? I have never played a so called SIm game that plays more arcadey then this. often no name RB's break 5 + tackles on a run, sometimes with 2-3 LB's on their back.
Play Action is broken, a major part of offense in the NFl is playaction, yet its broken and this game gets a 9? LMAO. The Lineman literally wont even try to block on PA plays, most of the time its a sack before the Qb even is ready.
It is obvious OS has some kind of affiliation with EA, IGN was harder on the game then a SO CALLED hardcore sports site.
This madden is more like arena football then madden, how can this game score a 9 with such stale modes and broken gameplay, when there is not one thing NHL or The Show does for their sports gets lower.
Online is a mess, with no penalties for quitters, cant invite friends to ranked matches, and its a shootout of **** proportions.
Strategy pad was a useless addition, as is gameflow, although Gameplanning IS a good concept, too bad the Ai still doesnt work properly with it right now.
KICK RETURNS, they dont BLOCK, LMAO. Again, why did OS not mention any of this barely at all in the reviews, this game is clearly designed at the casual COD gamer who wants to score TDs every drive.
No one can convince me OS has not lost a lot of credibility with their madden review this year.
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The bold was well said.
Over the weekend, a bunch of friends and I got together to play some Madden 11. We had a tournament and even started a franchise, it was fun - but my goodness, all the games ended like 60-49. It was definately a scoring fest where it was nothing but touchdowns and breakaways. Then again, I remember Madden always being like this where all we did was drop back and just throw hail marys all day But the defense just seems very weak this year.
Madden in the past tried tuning down the passing with the flashlight (Madden 06) and with the hitchstep in Madden 10 where the ball carrier would slow down while the defender kept his pace.
Expect to see the return of the hitchstep, because any tight end on a slant route is deadly. Billy Bajema, even though hes like a 60 overall, if he gets hit on a slant route he will not go down with that 85 break tackle.
Madden 12 will need to really dig deep with the attributes, it was sad to see when we did a fantasy draft everybody just drafted WRs who had the speed - didn't even bother to look at the other attributes like catch, run route, awareness. It is just
speed and break tackle.
I am hoping Madden 12 steps it up, give us a good franchise with a fixed IR and expanded rosters. About the rosters, atleast for exhibition games and online games, make the rosters like 80 space --- the 53 limit should just be something in Franchise after preseason. No rosters ever have
just 53 players on it, come on EA!