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quarter length what do you use

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View Poll Results: minutes per quarter
5 min 7 8.43%
6 min 5 6.02%
7 min 7 8.43%
8 min 5 6.02%
7 min accelerated clock 5 6.02%
8 min accelerated clock 3 3.61%
9 min accelerated clock 4 4.82%
10 min accelerated clock 7 8.43%
11 min accelerated clock 3 3.61%
12 min accelerated clock 17 20.48%
15 min accelerated clock 20 24.10%
other 0 0%
Voters: 83. You may not vote on this poll

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Old 08-17-2010, 10:36 AM   #9
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Re: quarter length what do you use

Quote:
Originally Posted by PGaither84
This. problem is a number of games going into the 4th quarter start to get out of hand with the number of plays called. An NFL averages around 120 Offensive plays per game. That means it is fine if some are more than that, but some should be less than that as well. Most games with this setting will have around 27-32 plays by the end of the 1st quarter, 57-64 plays by half time, 87-92 plays by the end of the 3rd and will end up with like 130-137 plays at the end of the game [!!!] I don't get it. everything will be right on track and then BOOM the computer gets a bunch of plays in.
Maybe the 2 minute warning plus CPU probably throwing more and hurrying up because their down. Also injury TOs under 2 min stop the clock even if a team has none left
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Old 08-17-2010, 01:58 PM   #10
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Re: quarter length what do you use

I find that 12 minute quarters with 25 seconds acceleration clock work pretty good. Not to long of a game.
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Old 08-17-2010, 02:29 PM   #11
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Re: quarter length what do you use

I find that 15 minute quarters, 25 second run off tends to drag on. I'm going to try 11 minute with 20 second run off.
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Old 08-17-2010, 02:32 PM   #12
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Re: quarter length what do you use

12 minutes 25 second runoff. Great stats with the right slider set. Feels like a real NFL game.
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Old 08-17-2010, 05:13 PM   #13
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Re: quarter length what do you use

11 min.-20 second runoff works very well.
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Old 08-17-2010, 08:44 PM   #14
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Re: quarter length what do you use

12 minutes 25 second run-off
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