I dont need or necessarily think they have to have a back breaker type physics engine, but the one the use in NHL 11 would be a great start, especially if they can use it in the tackling and blocking areas. That would be a great start.
Also, i really don't buy that they couldn't be working on brand new technology behind the scenes, even if it'd 2-3 years to give this engine(s) some much need new blood and life. Other developers do it all the time. EA is the single largest 3rd part publisher with literally unlimited resources. If they can innovate in games like NHL series with a brand new, more realistic game engine, and on top of that add real time physics this year, and seeing what FIFA does every year, and the mind blowing physics, gameplay, and graphics of a fight night, there is no reason their "flagship" title doesnt deserve alot more love in the innovation dept.
Even if the current engine(s) were to stay, i would love to see the entire tackling engine updated. Allow us to initiate different types of tackes, true wrap tackles, REAL gang tackles (NOT that mo-capped scripted "pro-tak", man i hate that gimmick), maybe use the right stick for arm tackles and such, and lastly allow us to manually "clean up" and "add on" to a tackle with physics based results, meaning added defenders actually can effect the direction and momentum of the tackles. (push backwards, either side, more deflection overall!)
OL/DL play has to be ALOT more organic. As it is now, at the snap of the ball, the linmen engage in a 2 player scripted animation that "plays out" and looks alot more like they are dancing than trying to block or break the block. There is no vertical push on running plays by ELITE all pro offensive linemen, no backwards push by elite NT's, no true pocket as of yet on pass plays, and even all pro pass rushing DE's get no love. If a defense like the Colts or Giants puts you in 3rd and longs, there should be no need to send more than 4 rushers because Freeney, mathis, Tuck, Osi, Peppers and guys like that pin their ears back with no threat of the run.
WR/DB play needs a total overhaul too. There simply is no real man "coverage", the DB's jus mirror the WR's route. To me, that easy programming because to make actual man coverage work would be hard. But, Tiburon has been at this game and engine for how many years now? The zone coverage on madden 11 is totally useless, and was actually better on Madden 10. Aside from that, how about a true "man align". How many times have you come out in Quarters or a 3-3-5 in man coverage to only see that a slot DB is NOT over top of their man assignment but across the field? How many years will this plague the game?
More on coverage. What happened to true man lock on/off to disguise coverages? Individual bump coverage? Shading DB's to play inside.outside technique? So many options here.
Online play should be blowing us away. I still can't fathom we can turn off certain features tat are player preference during online play? Auto strafe? You kidding me? This ruins an already broken defense. I don;t want the cpu strafing at the wrong time for me when he is already out of position. Let us turn off auto sprint if we choose to. How about some sliders just incase Tiburon cant balance gameplay right out of the box for online play? What happened to "hardcore"ranked games on All madden? Fair play rules for a more realistic football experience?
Also, with todays technology, we should be seeing a ridiculous franchise mode both on and offline. We should be able to watch and scout opponents by watching their games LIVE.I'm pretty sure Project Gotham Racing allowed for this years ago.
Whats happening with Tiburon as far as Madden is the wash/rinse/repeat cycle. No need for them to truely innovate because guess what? We all line up at midnight and buy this game to record sales numbers each and every year. Why should they spend development money making a better player, smarter AI, innovative physics based engine when no matter how displeased we are we all still line up and buy it anyways?