......Cheese
Buddy of mine got his hands on a copy (PS2) yesterday. I didn't have time to play him, but as an ESPN fan I was quite impressed with the player models and the animations that I did have time to see. They're really not as bad as ESPN fans make them out to be.
I was most interested in the playmaker controls though, so I watched him try to get the hang of it for a few minutes and also watched the tutorial. Initially, I thought it was a pretty cool idea. The pre-snap adjustments for changing the direction of the play/safety coverage was slick. Also if you're quick, you can can call out pass or run immediately after the snap and really converge on the ball carrier. This will KILL you on a play-fake, also pretty cool...
The problem comes with the ball carrier playmaker control. You can call out blocks, which on the surface seems like a good idea. The problem is, watching him practice doing it, this will have the same effect of freestyle dribbling on NBA Live. He had his back (E. James) practicing sweeps and every single time, he would get to the outside and kinda run around behind scrimmage until he had directed all of the blockers.
This looked SOOOOOOOOOOOOOOOOOOOOOOOOOOOOO lame.
Even the CPU kinda does this in the tutorial with Warrick Dunn. The concept is cool but the implementation is gonna be corny and cheeeeeeeeeeeez-E. This is gonna make every back seem like Barry Sanders. There will be a lot of starting/stopping, jitter-bugging and nonsensical running around/between the blockers. And OMG the scrambling QB's will be unstoppable. He told me his first game was the Browns against the Falcons, 5 min, all-pro. Vick had close to 150 on the ground before he gave up and headed to practice mode.
To be fair, you have to have good twitch skills to pull this off, controlling the back and the blocking at the same time, and REAL football-heads prolly won't over-use this feature, but the cheesers will have a FIELD-DAY with it. Ugghh.....
Its gonna be a LOOOOOOONG season online for PS2'ers....