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momentum and motivation meters

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Old 10-25-2010, 05:23 PM   #1
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momentum and motivation meters

i would like to see madden implement some sort of momentum and motivation meter for teams. there are times when a team is winless or is playing a game like the giants patriots sb and step it up and win the game. they should make a meter that you can adjust the teams motivation and effort for the game. also there are times when teams are just clicking on all cylinders and go on a crazy win streak. they should have a momentum meter that increases the teams rating one or two points during that win streak.
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Old 10-26-2010, 06:54 AM   #2
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Re: momentum and motivation meters

that is an great idea!!!!!
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Old 10-26-2010, 09:52 AM   #3
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Great idea but shouldn't be able to manually adjust it. They can brink back weekly drills and have the outcome of those turn into motivation
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Old 10-26-2010, 10:03 AM   #4
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Re: momentum and motivation meters

Shouldn't every team, player and coach be 100% "motivated" to win every week. The actual ability to win should not be interpreted by "motivation". Motivation is similar to intent, every team intends to win, every player intends to play their best. I'm certain that Brett was 100% motivated when playing against the Pack, but that didn't help his ability to actually do it. Momentum on the other hand can swing during the course of a game (Giants vs Cowboys Monday night.. Eagles vs Titans) which has been done in NCAA to little effect (imo).
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Old 10-26-2010, 10:28 AM   #5
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Re: momentum and motivation meters

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Originally Posted by TreFacTor
Shouldn't every team, player and coach be 100% "motivated" to win every week. The actual ability to win should not be interpreted by "motivation". Motivation is similar to intent, every team intends to win, every player intends to play their best.
In theory, yes, but in real sport that's often not how it plays out. I'd wager every player in history who's played in a Super Bowl has felt more motivated for that game than any other they've ever played in, for example.

Anyone who's played sport at any level knows there are some days when you feel more 'up for it' than others, for whatever reason.
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Old 10-26-2010, 10:32 AM   #6
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Re: momentum and motivation meters

I go back and forth on momentum.

On one hand, I can see the point of how you can feel the momentum changing in a game.

On the other hand, momentum doesn't make (or fail to make) plays. Teams shouldn't lose because they have "less momentum" but more because they just beat themselves or got outplayed on that particular day.

Did momentum make the Browns beat the Saints, or was it bad mistakes by Brees combined with great individual efforts by the Browns players? Where was all that momentum when Dallas was up 20-7 last night at home?

Winning and losing should still come down to the players on the field and their ability to make plays or failing to do so. I don't know if winning streaks actually should make the players better (i.e. improving their ratings). Typically, teams go on winning streaks because they are good, have a run of bad teams, or, like you said, are clicking. Clicking <> playing beyond their skills, imo, and that's what improving ratings due to win streak would be like.

Last edited by KBLover; 10-26-2010 at 10:34 AM.
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Old 10-26-2010, 10:40 AM   #7
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Re: momentum and motivation meters

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Originally Posted by TreFacTor
Shouldn't every team, player and coach be 100% "motivated" to win every week. The actual ability to win should not be interpreted by "motivation".
I look at the Cowboys this year and don't see a team that is 100% motivated. Just sayin'.
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Old 10-26-2010, 10:56 AM   #8
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Re: momentum and motivation meters

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Originally Posted by Benzhiyi
In theory, yes, but in real sport that's often not how it plays out. I'd wager every player in history who's played in a Super Bowl has felt more motivated for that game than any other they've ever played in, for example.

Anyone who's played sport at any level knows there are some days when you feel more 'up for it' than others, for whatever reason.
I've played organized football, and that is why I made the statement. Every coach I have ever had has said that if you need any motivation other than being out on the field and giving 100% effort, then you don't belong on the field. The players and coaches abilities to effect the outcome of the game have more importance. i would hate to loose a game simply because my QB was feeling a little low on the self esteem that day. Really doesn't matter, this is madden after all...we have the swagger stat, and that doesn't effect anything so it's safe to assume that even if this is implemented it will not have any effect either.
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Last edited by TreFacTor; 10-26-2010 at 11:10 AM.
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