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OVR: 25
Join Date: Jun 2008
Location: Tacoma, WA
Posts: 1,625
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Madden Needs Team, Player, & Coach Tendency Ratings
For those of us that have played NBA Live 10, NBA 2K11, FIFA 11, or NHL 11, one of the great things we enjoy about each of those games is the fact that they players in each game play true to their ratings. Not only do the great players stand out by their specific abilities, but they also play almost exactly like their real-life counterparts. If Kobe pulls off that signature spin move in the post, then you'll most likely see it in Live 10/2K11. Does Wayne Rooney like to take long shots? You see it in the game.
IMO, these are some of the thing keeping Madden from reaching it's top potential.
Think about it: the ratings, as they stand right now, say how GOOD a player is at a certain skill, but the ratings say absolutely nothing about decision making, and tendencies. This is one of the reasons why weaker QB's in the game can still have 65-75% of passes completed. Player tendency ratings would help to balance the game out, AND the elite players would truly stand out by not only their skills, but their decision-making.
For instance, Madden could introduce tendency ratings for QB's that explain what % of a players passes go to a certain part of the field (middle, short, outside the numbers, backfield), his favorite receiver, his favorite route to throw to, how often a QB audibles, what % of said audibles are passes or runs, how often a QB hot routes, etc.
It could work differently for every position, too. Like, for RB's, the ratings could explain how often the RB uses a quick cut vs. a jump cut, how often he shoulder charges vs, stiff arm, how often he cuts back, what side of the field he likes to run to, etc. For WR's, it could explain a WR's favorite route is, how often he makes body catches vs. hand catches, how often he initiates contact with the DB, how often he freelances his routes (think Randy Moss), etc.
For defensive players, it could explain how often a player uses a finesse move vs. a power move vs. a bull rush, if an LB prefers to blitz, how often a defender freelances, if a safety prefers to play deep vs. shallow (for the LaRon Landry's and Troy Polamalu's of the NFL), if a CB prefers to play press vs. deep, how often LB/SS/FS audibles, and what % of said audibles are run blitzes vs. pass blitzes vs. man coverage vs. zone coverages.
Not only would the virtual players stand out, but so would the coaches. For instance, every coach would have a certain play style, offensive tempo (this would play into how much play clock gets used up), offensive/defensive philosophy, blitz vs. coverage, run vs. pass tendencies, aggressiveness vs. conservativeness, preferred player types (scrambling QB's vs. pocket QB's, quick, soft-handed backs vs. bruisers, possession WR's vs. physical WR's vs. fast WR's, etc.). This would make it so that coaches like Bill Belichick's playcalling is almost always on point, while Mike Singletary's play calls would make ANY coach do post-game conferences with no pants on (take that, Niners!).
If Madden had these things, it would be euphoria. Question is, would they actually be willing to do anything so drawn-out as tendency ratings? It seems that whenever you bring up a possible feature/issue with Madden, they seem to talk around the issue. Now, while that is a perfect trait for a career politician, this does nothing for the games progress.
But anyways, just wanted to present the idea to you guys...
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jWILL
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