Albums |
Screenshots |
Videos |
Communicate |
Friends |
Chalkboard |
Fixing Defense (or, a Lesson in the Principle of Less is More).
This is a discussion on Fixing Defense (or, a Lesson in the Principle of Less is More). within the Madden NFL Old Gen forums.
|
||||||
MLB The Show 24 Review: Another Solid Hit for the Series | |
New Star GP Review: Old-School Arcade Fun | |
Where Are Our College Basketball Video Game Rumors? |
Search Forums |
Advanced Forums Search |
Search Blogs |
Advanced Search |
Go to Page... |
|
Thread Tools |
11-29-2010, 05:07 AM | #33 | ||||||||||||||||||||||||
Banned
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
Even if they improved the front seven play from the defensive perspective, it's still not going to help all of the problems in the secondary. New engine, new game, otherwise they won't see a dime from me. |
||||||||||||||||||||||||
11-29-2010, 10:38 AM | #34 |
Rookie
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
Assignment Part 2- What's the deal with 4 verts anyway?
Maybe more than anything else, the "4 verts" concept has made the single-player version of this game...well....easy. You can literally get into a trips formation and run 4 verts every snap and possibly score every possession. It's a monster, and it must be stopped. While it's easy enough to just say "Well, don't call it"..... but the real issue is EVERY passing play that has a receiver attacking the seam. Or a post. Or a deep drag. That doesn't leave a whole lot of plays left. The first thing to do here is define the "Seam". For my purpose (and it's my post, so really....that's what really matters here ) it's the 10 yard box between the hashmarks and the midpoint between the hashmarks and numbers. Or, roughly, the area about where the slot receiver aligns himself. Or, in Madden terms, the "No Cover Zone." Any receiver in the "seam" and about 12 yards deep won't be covered. Even beyond the constant blitzing from the CPU that leaves the entire middle of the field open, this little seam spot is always open. It's too deep for the Hook zones to cover (the little yellow circles). It's inside of the Hook/Curl zone (the purple ones) and the deep coverage guys are too deep to be in the play. It's like the Birmuda triangle. There are a few steps to fixing this...including a new coverage zone or 2. SCF One of the biggest issues here is that the purple zone (Curl/Flat) should not be in cover 3. That's the proper zone for Cover 2, but cover 3 needs a player to play the Seam, Curl, Flat zone. C.........................F....................... ..C ...............D..........L...L........D ......................E..n..t...E WR........WR......T.G.C.G.T.....Wr...........WR .............................Q .............................H The "Dogs" (or Spurs/Bandits/Safeties...whatever you like to call them. Their DBs), indicated with a "D" play the Seam, Curl, Flat (SCF). NOT the flat, as they do now. NOT the Curl/Flat as they sometimes do. They align INSIDE of the slot receivers. On a passing play, their job is to control the seam. How? They stand in it, and force the slot receiver to run wider than the seam. This probably involves re-routing them at about 5 yards. Then they will deepen with the route for, say, 12 yards (no hard and fast rule, but we'll go with 12). and keeping that receiver wide. By making the receiver go wide, they allow the corner to play the deep pass. If the receiver doesn't run vertical, he goes and plays the curl/flat zone like normal. Obviously, he would cover a curl by the slot receiver. The Corner then has to play any quick throws (such as a hitch) to the outside receiver. So he can't stand 10 yards deep like he does now. Or he can, but then you look like Michigan's defense. A safety that rolls from a high position into Cover 3 should play SCF as well. Currently, that player is given a hook zone. Walling Off If a Cover 3 player is assigned the SCF, a cover 2 linebacker should have a similar technique. He's still playing the "hook" zone, but it might be easier to think of it as a "Seam, Hook" zone. I just made that up, I've never heard anyone else use it, but I think you'll understand the technique. ............$...........................$ ...................L.........L.........L.......... .... C.....................E..n..t...E................. ..C WR........WR......T.G.C.G.T.....WR...........WR .............................Q .............................H The linebackers widen their alignment just a tick (back to the Alignment post). They play inside leverage.Their job is to keep the Slot WR from running to their inside. If he tries to run a slant/drag this is pretty intuitive. Just run into him and reroute him. It's legal within 5 yards (and, anywhere in the NCAA). If he runs deep, it's a bit tougher. The backer needs to expand with him, keeping inside leverage. There's a big hole between the safeties, and he can't let the WR into it. He wants to keep that receiver as wide as he can. He opens up his hips TO the receiver, and runs with him. Again, 12 yards or so he lets him go. Quarters Coverage/Cover 2 Read The other issue, is that the game doesn't have a very common coverage in the game. While there is some minutiae that makes these 2 seperate coverages in real football. For the purpose of the Madden gamer, we can just combine them. ..C.................(LS).............(RS)......... ...C WR...............WR..................WR........... .WR (1)................(2)..................(3)....... .....(4) Here we have 4 receivers vs 4 DBs (2 corners, 2 safeties, designated as Left Safety/Right Safety). The DB's align about 7 yards deep with inside leverage. On a pass play, everbody reads the slot receiver to their side (C/LS read 2, C/RS read 3). If the slot receiver runs a vertical pattern, it turns into man coverage. If the slot receiver runs an out-breaking pattern, the corner jumps that pattern and the safety covers the wider man. If the slot receiver runs an in-breaking pattern, it turns into double coverage on the wider receiver. (For those interested, "true" quarters has the safety jumping an out-pattern by the slot...) The safety is also the "force" player on a run to his side. For a lot of teams that use the 4-3 as their base defense, this is the #1 coverage (or it's close cousin, Quarter/Quarter, Half, which is quarters to the wide side of the field and true cover 2 to the short side). Including Indianapolis and Chicago in the NFL and...well...a long list of colleges (Boise, Ohio State, Iowa, Florida, Eastern Mich, West Mich, Temple, Bowling Green) and almost every team uses it to some extent. |
11-29-2010, 11:37 AM | #35 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
Good stuff Sven! I admire you and LB for taking the time to provide detail & get technical. I can never bring myself to do so.
Offensive playbooks need duplication of plays from formation to formation. And it needs to be retiered, starting with personnel, then all available formations with the selected personnel. The QB drop needs to be put into the play name. And the drops & primary routes need to be synchronized. Defensive playbooks won't be right until they're tiered. There are not enough pre-packaged schemes and my understanding is that there's a space issue. As it stands, there are too many basic shcemes missing. Every play, I have to decide if I'm selecting based on coverage and accepting the included blitzes/stunts or selecting based on blitzes/stunts and accepting the coverage. Even with the available schemes, they're not duplicated in related fronts.
__________________
Shout out to The Watcher! Where you at bruh? |
||||||||||||||||||||||||||||||||||||||||||||||||
Advertisements - Register to remove | ||
|
11-29-2010, 05:21 PM | #36 |
Pro
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
Sven,
I've agreed (at least mostly) with almost everything you've said up until some things in your last post. Maybe this is more coach-speak than madden-speak, so it might not apply to the video game. I will say that I definitely agree that there is a major exploit in the seam area, but my ideas about how it should be covered are certainly different than yours. In your first post of the thread, you talked about how alignment is closely tied to assignment, but I think there are some contradictions in how you are aligning to and how you taking care of 4 verticals in your middle field safety defense. Who has force? The flat players. How can you expect a player to have force if he is aligned inside his nearest receiver? How do you defend against the bubble screen (# 1 stalk, #2 swing) if the scif player is aligned inside the slot? (scif to me is more a technique used in 3 under-3 deep fire zones, but regardless). How do you cover the drop out/sail combination from inside alignment (#1 vertical, #2 deep and out) for that matter? Why not funnel the inside receivers to the FS? What about smash (#1 short, #2 to the flag), doesn't the inside alignment of the scif player effectively wall him off and if you have the corner jumping the hitch, then the scif is in no position to play the flag? To me, if you want the safeties playing force, they should align outside shoulder, or at least head up and then playing outside technique post-snap (of course, this could change based on divider rules, which are a more complex method of breaking down field areas in accordance with receiver splits). This outside alignment takes away outside breaking routes from the inside receiver, which is what you want to do in cover 3 anyway and maintains the force position from outside-in. I certainly agree with you that you have to have a way of taking care of 4 verts, and in 4 down defenses, we would run with the #2 receiver in a position to be able to see #1 also, so we could get under the hitch. Most would try to redirect the seam runner to the inside, toward the MOF safety. I've never even heard of walling with the flat player unless you're in a zone blitz. |
11-29-2010, 05:29 PM | #37 |
Pro
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
Trying to break my thoughts up into separate posts.
While it is popular to have the flat player run with seams in 3 deep coverage, I feel that when in a 3 down defense (5 under 3 deep) that the hook player can expand and get under the seam route, thus letting you buzz the safety to the flat, of course you're losing a rusher. This thought brings me to my next question. In your example, you used a 3x1 formation, but didn't explain how to take care of the #3 receiver running the post. Wouldn't you want the backside hook player to take care of that vertical route, letting the flat player cut any crosser or to take the back to the flat? Even though some teams may let the safety try to get to the flats in Quarters vs. the drop out combination you used, I think most teams would expect the backer to get under it, leaving the safety to rob the inside breaking route by #1 if it happens. What about Tampa 2? Those outside backers will not run with the seam routes, won't they just redirect and play the hook zone, with the MLB running deep? (even though most have an adjustment so they can run with #2 to one side and let the Mike focus on #2 to the other side vs. spread-type formations) I hope I have not seemed critical, I'm just trying to pick your brain a little. I always respect your thoughts and am awaiting your reply. |
11-29-2010, 05:32 PM | #38 | ||||||||||||||||||||||||
Pro
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
|
||||||||||||||||||||||||
11-29-2010, 05:34 PM | #39 | ||||||||||||||||||||||||
Pro
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
|
||||||||||||||||||||||||
11-29-2010, 07:08 PM | #40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
|
Re: Fixing Defense (or, a Lesson in the Principle of Less is More).
I'll start this with how I teach our guys to play SCF, then answer individually.
Align inside #2, tight to the line, your outside shoulder on his inside shoulder. Turn about 45 degrees (present back to defender). (except for a tight bunch, than we play the point man tough). There should be about 2-3 yards vertical seperation between the slot and DB (if #2 is on the line, back off). We really use a divider rule, but I just gameplan it week by week instead of teaching them the rule. If we get a wing/slit, we align 1x1 off his outside shoulder. Read EMOL for high hat-low hat. Low-hat, cross line (beat a scoop byt he slot), get flat, force. High hat-flip hips, look to collision and ride #2 (inside trail position). Listen for SMASH to rally to the flats. if I was coaching D1 kids, I'd back them off the line a little bit (Something to the tune of 5x1, inside).
It's pretty tough to cover Y-Sail from that look. You are hoping your SCF can run with the slot. It's also a hard throw. That's why that million dollar arm is so valuable.
On Smash, the CB has to read the QB's drop. 3-step, drive forward. 5 Step, sink with the corner and let the SCF rally to the hitch. It's a tough coverage unless you have a really good SCF. But, then, Smash is a big concept against Cov 3. for tha reason.
And I'd rather have them taking away the quick throws (Slant, quick seam, hitch) and force the 8 yard out over my head. That's just a personal preference. Basically, I see that player as 4-4 OLB/3-4 DE in terms of style. You're looking at him as more of a true DB. Just two different schools of thought.
Of course, there's also a reason nobody runs it anymore....
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
«
Previous Thread
|
Next Thread
»
«
Operation Sports Forums
> Football
> Madden NFL Football
> Madden NFL Old Gen
»
|
|
All times are GMT -4. The time now is 06:13 PM.
Top -
|