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When John Madden Speaks, Game Designers Listen w/ Video

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Old 12-11-2010, 08:34 PM   #57
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Re: When John Madden Speaks, Game Designers Listen w/ Video

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Originally Posted by bigsmallwood
I love John Madden the man, but whomever is in charge of getting things done for EA with Madden the game needs to to really overhaul the series to match the real thing. Presentation+STRONG gameplay+Great features=Happy NFL Gamers
Umm less try this. Better Presentation+ Better Franchise mode offline/online+ Improved Gameplay= Happy madden fan.
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Old 12-11-2010, 08:40 PM   #58
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Re: When John Madden Speaks, Game Designers Listen w/ Video

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Originally Posted by LIVEDEHTMAI666
First off, I would like to offer you an apology CreatineKasey if you felt I was attacking or disrespecting you in any way. That was not my intent. We're all doing this for the same cause. It was suppposed to be more a shot at EA. Unfortunantly, we all only have one current NFL game to play, and I would hate to turn it on and be limited to one hot route per play.

I agree with you, it should be harder to make multiple adjustments at the los, I just don't think that my options should be limited. I think that in real football, QBs are only limited by time constraints and the ability to communicate what they want to do on a play to the rest of the team, not by options on what they would like to do or change on a play. That is why I came up with the idea of how miscommunication could be implimented into the game through crowd noise, team chemistry, and overall hot route/audible execution data from real teams. This would make it possible to make reads as I see fit, while keeping it realistic to the game.

At the beginning and end of the day, Madden NFL has more important issues that need to be addressed before play calling and play switching should be a focus, in my opinion. The laundry list of issues that I stated in my original post should serve as a primary focal point for the EA dev team. Period. If, EA's goal truely is to develope a realistic game with everything you see on sunday in the game. But, with EA Sports, it's take it, or leave it. No competition, no evolution.

EA CAN'T EVEN GET ON 2K'S LEVEL, and that game wasn't perfect either. SMH! I say again, we deserve better.
Apology accepted, I just felt like you called me an idiot because I had a different opinion. I'm a big 2k guy myself, and APF has hot route limits, so I see where that was a quick fix that kind of emulated some realism. I would prefer the solution you listed given time constraints and communication issues myself.
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Old 12-11-2010, 09:45 PM   #59
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Re: When John Madden Speaks, Game Designers Listen w/ Video

I just want what he said, the madden game to be like the real NFLThere needs to more trades for picks. More CPU trades in Draft.Trade block needs to be fixed. Usually players get put up for Draft picks.
Randomized draft classes. Ex. DT Storm Williams in a draft with Qb Jemarcus Austin. The abilty to edit draft classes. There are too many short QBs.
I want to see Todd Mcshay and Mel Kiper for draft prospects. Adam Schefter for News Updates. There should be a Weekly Wrapup that discuss win & losses and upcoming games, injuries, award nominees, weather, highlights, draft prospects, coaches on hot seat.
There should be a nfl.com menu page like NBA and MLB 2K.
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Old 12-12-2010, 08:26 PM   #60
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Re: When John Madden Speaks, Game Designers Listen w/ Video

Player and team chemistry tied the coaching staff. Right now Madden is 22 players on the field. I don't see them as a team except for the color of their jersey. I want to see a more team over individual player concept. Would go a long way towards play now and franchise modes. Right now too many players are interchangable on teams and why keep a qb for more than three years if a better rated guy can come in and do better even if its mid season. Maybe a continuity rating or something. Ultimate team has a version of chemistry why not borrow amd tweak that and add in playing time to factor into it?
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Old 12-12-2010, 08:31 PM   #61
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Re: When John Madden Speaks, Game Designers Listen w/ Video

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Originally Posted by albert_24
Ultimate team has a version of chemistry why not borrow amd tweak that and add in playing time to factor into it?
I'm hoping that was a feature added to MUT in order to evaluate it's popularity for Franchise mode.

As someone who could care less about modes such as MUT, that addition alone would make the time spent on that mode worthwhile for myself and other offline franchise mode gamers.
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Old 12-12-2010, 08:56 PM   #62
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Re: When John Madden Speaks, Game Designers Listen w/ Video

Quote:
Originally Posted by albert_24
Player and team chemistry tied the coaching staff. Right now Madden is 22 players on the field. I don't see them as a team except for the color of their jersey. I want to see a more team over individual player concept. Would go a long way towards play now and franchise modes. Right now too many players are interchangable on teams and why keep a qb for more than three years if a better rated guy can come in and do better even if its mid season. Maybe a continuity rating or something. Ultimate team has a version of chemistry why not borrow amd tweak that and add in playing time to factor into it?
I agree with this idea and advocated for something similar in other threads, for playcalling and scouting. There really needs to be something added to promote team continuity in all areas and this would also help differentiate teams. A new OVR chemistry rating obtained by averaging new individual chemistry ratings of the offense, defense and special teams, would accomplish this, IMO.

I hope the devs look for more small additions like this, that hopefully are simple to add while having a huge impact on the immersion of Madden.
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Old 12-12-2010, 09:11 PM   #63
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Re: When John Madden Speaks, Game Designers Listen w/ Video

Back of the box features: Madden 12 now with 50% more head coach in off and onpine franchise, improved presentation, improved ai logic and play calling. and that wouldnt sell? damn you marketing. lol
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Old 12-13-2010, 07:00 PM   #64
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Re: When John Madden Speaks, Game Designers Listen w/ Video

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Originally Posted by Gotmadskillzson
I'm looking in the manual, it isn't in there.
still there, just L trigger (or L2) and the right stick.
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