Thank you.
Although I am confused as to what people want. in Last gen adn prior to Madden 10, we complained that offensive linemen made a straight line brick wall on passing plays, like they were running plays, and unless I misread you, you just "complained" that they instead
attempted to form something that resembles a pocket?
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Something my best friend said to me the other day is very true. Madden si like watching animated action figures try to play football. That it feels like bags of ratings bumping into each other rather than an organic experience. compared to 2k5 and more so with 2k8 where each and every player looks and feels like he is interacting with the game world around him. Neither game is perfect, but Madden feels like it is still stuck in the PS1/N64 days of 3D polygonal football. Sure, it looks really pretty, but it plays and feels dated.
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Finally, I would make the point that defensive line play/ratings matter less for the user than it does for the computer because of how the computer plays QB. You "cannot" get quick pressure on the computer controlled QB. It gets rid of the ball if the pressure comes quickly. It isn't until it has finished it's drop that I notice it is willing to "take a sack." [and I use that term liberally] you don't really have those play like in real life where a blind side defender just beats his man, collapses the pocket and drops the unsuspecting QB in a hurry. Instead, Alex Smith plays like he were Kurt Warner and does his best to throw to a hot read, even if it ends up incomplete or the pressure forces a wobbly pass.
In user vs. user games, with custom sliders against friends, we have gotten these kinds of plays to work because the user controlled QB is busy reading the defense at the snap of the ball rather than if an offensive linemen lost his initial block. Sure, if you can read the blitz correctly and get the ball out, that is different, but when a talented DE/DT gets through quickly, that is another story. it becomes quite obvious to me that Madden was built to be a player versus player offline game first and foremost.