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Locomotion refinement?

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Old 01-17-2011, 05:33 PM   #17
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Re: Locomotion refinement?

agility

we know what agility means in real life, however what does it mean in videogame world.....

take D revis, edit his agility 50 and he gets burned every play, same ratings in every other category...... try it

its like their technique rating, he comes out of his back peddle slower and re-acts to every route late........

what does this rating really control ? animation speed? what?
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Old 01-17-2011, 07:10 PM   #18
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Re: Locomotion refinement?

Agility in Madden and NCAA controls the speed of which players can make turns and movements at their top speed.

Meaning if you got 50 agility, when you go to make a cut or turn, you will be forced to slow down while doing it. Where as if you had 90, you can make maintain your full speed without any slow downs during turns and cuts.

It would have been better if Madden and NCAA used the player weight instead, but in Madden and NCAA weight don't matter at all in running. Weight only matters in tackle situations.

I mean I could make a 350 pound RB but give him 90 agility with 90 speed, 86 acceleration and he will run around the field like he is Barry Sanders. Weight don't matter when it comes to running, only agility does.
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Old 01-17-2011, 07:48 PM   #19
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Re: Locomotion refinement?

Quote:
Originally Posted by Gotmadskillzson
Agility in Madden and NCAA controls the speed of which players can make turns and movements at their top speed.

Meaning if you got 50 agility, when you go to make a cut or turn, you will be forced to slow down while doing it. Where as if you had 90, you can make maintain your full speed without any slow downs during turns and cuts.

It would have been better if Madden and NCAA used the player weight instead, but in Madden and NCAA weight don't matter at all in running. Weight only matters in tackle situations.

I mean I could make a 350 pound RB but give him 90 agility with 90 speed, 86 acceleration and he will run around the field like he is Barry Sanders. Weight don't matter when it comes to running, only agility does.
Why should weight matter if there's an agility rating? Weight should matter with momentum, and I agree there should be animations based on body type, but the definition of agility is the ability to change direction. Weight is mutually exclusive from that. Rex Grossman weighs less than Damarcus Ware, but I'm pretty sure Ware can change directions with better coordination and more efficiently too.
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Old 01-17-2011, 08:11 PM   #20
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Re: Locomotion refinement?

Weight should matter in the sense the animations shouldn't be the same. If you weigh above a certain weight, you should automatically be put in a lineman animation running style.

The way it is in Madden and NCAA everybody runs the same. You visually can't tell the difference between a scat back from a Power back to a FB to a lineman to a WR to a TE to a CB. They all run the same, move the same.

TEs, big RBs, FBs and big heavy QBs should be able to steam roll over a 190 poud DB. But yet they should be able to juke and spin with the same speed like they Barry Sanders.

There should be some type of penalty for that, like falling on your arse or stumbling for trying to juke and spin too much too fast like you Barry Sanders if your weight is above a certain limit.

Same for small RBs, there should be a penalty for trying to truck a lineman or LB when you weigh 180 pounds, like increasing the chance of you getting your own self injured.
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Old 01-17-2011, 10:04 PM   #21
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Re: Locomotion refinement?

Quote:
Originally Posted by Gotmadskillzson
Weight should matter in the sense the animations shouldn't be the same. If you weigh above a certain weight, you should automatically be put in a lineman animation running style.

The way it is in Madden and NCAA everybody runs the same. You visually can't tell the difference between a scat back from a Power back to a FB to a lineman to a WR to a TE to a CB. They all run the same, move the same.

TEs, big RBs, FBs and big heavy QBs should be able to steam roll over a 190 poud DB. But yet they should be able to juke and spin with the same speed like they Barry Sanders.

There should be some type of penalty for that, like falling on your arse or stumbling for trying to juke and spin too much too fast like you Barry Sanders if your weight is above a certain limit.

Same for small RBs, there should be a penalty for trying to truck a lineman or LB when you weigh 180 pounds, like increasing the chance of you getting your own self injured.
Yeah, but it's what makes up the weight that matters, not the weight by itself. There are big guys that are pretty nimble, as well as little guys with not much "shake." I do however think that attributes should play into what moves are available. How about having minimum requirements for the ability to even do one of those moves?
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Old 01-18-2011, 02:10 AM   #22
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Re: Locomotion refinement?

Weight and strength need to have more emphasis on the players.
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Old 01-18-2011, 07:32 AM   #23
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Re: Locomotion refinement?

I hope they extend leaning to the defensive side of the ball... The Hit Stick animation is too much sometimes. Its a square advantage for the offensive player to be able to lean for a split second by touching the stick when the defensive players contort for no reason...

They should just lean - just like the ball carrier.

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