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Madden NFL 12 Interview: Donny Moore - Scouting Talent

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Old 03-01-2011, 10:07 PM   #57
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

Quote:
Originally Posted by carnalnirvana
they both share the same animations and react the EXACT same way every time.
That's simply not true. It least for me, I'm playing mostly against the CPU on All-Madden with custom sliders, there's a HUGE difference between having a corner with Speed 80 and Man Cover 75 and one with let's say Speed 97 and Man Cover 99 cover the same receiver. The first one will get burnt constantly, the other one won't. (he will still get burnt too often compared to a "true" shutdown corner in the NFL, true)

What's truly flawed is the "Overall" calculation used. For example, there's only one formula for calculating DE overall, it doesn't matter if you're playing a 3-4 or a 4-3... so no just because your OLB is a great pass rusher doesn't mean he's a great 3-4 DE. And Returning... I still wonder how the game really thinks a guy with Speed Below 90 can be a 97 OVR Kick Returner...
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Old 03-02-2011, 03:23 AM   #58
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

Quote:
Originally Posted by TheDelta
That's simply not true. It least for me, I'm playing mostly against the CPU on All-Madden with custom sliders, there's a HUGE difference between having a corner with Speed 80 and Man Cover 75 and one with let's say Speed 97 and Man Cover 99 cover the same receiver. The first one will get burnt constantly, the other one won't. (he will still get burnt too often compared to a "true" shutdown corner in the NFL, true)

What's truly flawed is the "Overall" calculation used. For example, there's only one formula for calculating DE overall, it doesn't matter if you're playing a 3-4 or a 4-3... so no just because your OLB is a great pass rusher doesn't mean he's a great 3-4 DE. And Returning... I still wonder how the game really thinks a guy with Speed Below 90 can be a 97 OVR Kick Returner...

I think the analogy you used, speaks to the point he was trying to make.

If you run that same exact play 10 times, it will play out pretty much the same all 10 times. There is no in-game variations that happen. It plays out the same way because the Game Engine is Maxed Out and old.

Also, Speed only deals with how fast an animation is triggered as to give an illusion. In Instant Replay you will see that there is no variation in the running animations between the two, thus why we "Still" see gliding and sliding in the running animation.

Go back and look at some of those Mo-Cap animations and you'll see that barely half the movements in the Mo-Cap transition into in-game animations.

All because the the current Game Engine will not allow/can't handle the detailed movements.
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Old 03-02-2011, 12:10 PM   #59
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madden needs to make the rookie combine more evident in this year's release. They also need to fix superstar mode and make it like it used to be back in 06 and 07. They had a decent mode, and instead of buiilding on it they regressed. Bring back the mode we all love ea, the way its supposed to be.
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Old 03-09-2011, 02:03 PM   #60
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here is a rating madden is worst football game ever. there game is not good. NCAA 11 and 12 are so much better.
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Old 03-09-2011, 11:17 PM   #61
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent

My personal perspective, the ratings go from 12-99 (I don't know why it doesn't go from 1-99) but really nobody is rated below a 50 in anything related to their position, and no players are rated below a 50 overall (I think but you get my point).

My point, spread out the ratings, have 35 overall rated players or 12 overall players and actually spread out how the players are rated even more. Make it where people are starting 55 OVR player, I know you just tweaked the ratings a couple years ago, do it again. Make a 99 mean something in relation to 88 especially when and 88 now should probably be closer to a low 70 or even less.

There are tons of other things I can say but this is the only things with the roster on subject.
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