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Originally Posted by JimboJolley20 |
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That team is all about speed, and being that I play with the Colts, I can't hope to match them in this regard. In general, I try to keep at least one safety deep to counter the deep throw, but my defenders are helpless on routes across the middle simply due to the speed difference. Playing zone will get my already abysmal run defense lit up if they hand it off generally (tosses and sweeps galore).
I try to help across the middle with a middle linebacker in a hook zone (yellow), and for the most part, I can shut down a dig or a drag route, but what they usually do is they have TWO digs/in routes going in opposite directions. If I shut down one, they throw it to the other because my AI-controlled teammates can't hope to cover them.
And then when I'm on offense, the pass rush gets to me because they have so many shutdown corners. Their linebackers are fast too, so Dallas Clark isn't much of a mismatch anymore.
Any general advice for playing the Raiders?
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The Raiders give me some trouble as well due to their speed... The scheme that uses toss/pitch plays along with passes to the middle is effective because it flips convention. Pass plays are the short controlled gains while the run sets up the big hitter.
I have the most success when I move defenders with motion. Whether I'm using motion to check coverage or clear a side, motion causes defenders to move. From there I run to the same areas, but I switch the blocking between Iso, Zone, and Power plays. It eats clock, keeps his offense off the field, wears down the defense, and makes the defensive speed less of a factor.
On defense, I use tons of man coverage early on to see where my opponent goes with the ball. Then I use formation, and assignments to take away the areas my opponent like to throw to see where he goes when his 1st read isn't there. Eventually by the 2nd half I have a grip on my opponent's basic strategy and how to defeat it.
I still get beat with drags, but they usually only go for 3-5 yards. If I can limit my opponent to short gains, he'll have to either be patient or take a chance on a big play.
To win, you have to take advantage of the opportunities that present themselves. On poorly thrown balls, go for the INT instead of the swat.
On outside runs, you can play zone but you must flow well... Don't attack the LOS from zone plays. Instead flow sideline to sideline to force the runner inside. Never let him have the edge. Mix Contain assignments with defenders covering the flats (I like sending a safety to the flat with a DE in contain).
You're still going to give up drag routes, but a spying defender will delay them until the receiver crosses the middle of the field giving you a chance to get to the other side or for pressure to get to the passer. But giving up 2-4 yards on a drag is better than 50 on a streak. If the offense isn't patient, more plays = more chances for offensive mistakes.
When they run the double drags (aka Mesh) you must also look for the deep route that compliments them. If you take the mesh away, the deep route can still get you.
BLITZ THE A-GAP - I know that nanos are not popular in the OS community, but ignoring the A-gap as a defender because of an invalid perception of fairness (yes, I said it) is a recipe for disaster. YOU MUST NANO to truly disrupt the Mesh play. Most of the folks running the mesh do so because it gets the ball out quickly. Blitzing the A-gap may not sack the QB, but it will set his internal clock to get rid of the ball FAST - then you can bait him into a quick throw when you're not sending heat.
Hope this helps...
Later