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25 New Plays Coming to Madden NFL 12 - Play #1: PA Eagle Boot Lt

This is a discussion on 25 New Plays Coming to Madden NFL 12 - Play #1: PA Eagle Boot Lt within the Madden NFL Last Gen forums.

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Old 03-25-2011, 05:44 PM   #17
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Re: 25 New Plays Coming to Madden NFL 12 - Play #1: PA Eagle Boot Lt

This is a nice play. But the poster above is right, they need to make the rollout animation more defined and smoother. A'la 2k5.
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Old 03-26-2011, 06:06 PM   #18
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Re: 25 New Plays Coming to Madden NFL 12 - Play #1: PA Eagle Boot Lt

Quote:
Originally Posted by Palo20
The "PA Boot" plays need to have the QB come out of the fake with actual Boot action. They should naturally roll out without the user having to use the sprint button. This animation also needs to work to the QB's weak side as well. So if Vick runs the play above and it is flipped, he needs to come out of the fake with a boot animation of him running to his right, but still ready to square his shoulders and throw.
I agree completely.
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Old 03-27-2011, 12:46 PM   #19
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new plays dont matter when the game is broken and basic football fundamentals are ignored.
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Old 03-28-2011, 08:19 PM   #20
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^^^ Yeah but when you have the qb automatically roll out, you run the risk of automatically getting sacked if there's a free rusher off the edge. Doing it yourself at least gives you the chance to elude said rusher. Such would happen in the afore mentioned 2k5
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Old 03-28-2011, 08:59 PM   #21
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Quote:
Originally Posted by aceinyaface3
^^^ Yeah but when you have the qb automatically roll out, you run the risk of automatically getting sacked if there's a free rusher off the edge. Doing it yourself at least gives you the chance to elude said rusher. Such would happen in the afore mentioned 2k5
That fine but there should be something in between the QB sprint and the QB "in the pocket" options. Holding the sprint button is unrealistic as it has the QB lower the ball and he's not ready to throw. It also is much more inaccurate (which is fine).

There needs to be something in between that the user can trigger, more of a controlled rollout where the QB is not at a full sprint, but he's rolling and ready to throw. Accuracy should not be hindered all that much, then again, there is a throw on the run rating which should kick in. Again, this animation needs to be available rolling both ways.
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