08-27-2003, 06:28 PM
|
#61
|
All Star
OVR: 35
Join Date: Jan 2003
Location: XSFGY: Cleveland Campus
Posts: 8,207
|
Re: Comeback AI is the worst thing in video games
Quote:
Catman24 said:
Quote:
Cardot said:
Quote:
gambler said:
2. Madden 2003 (PC Edition): In GM mode with quarter lengths that gave the correct number of plays, almost every game was 38-35 or somewhere in that range. The game could look realistic through three quarters at 14-10 or something, and then the teams would go on scoring binges where the team that was behind broke long gains consistently and the score flipflopped the whole way.
Nice Post. You pointed out something that bugged me even more than the highly publisized comeback AI: The 4th quarter scoring binges. It took me forever to tweak sliders to my skill level. I would have a great, realistic 17-10 game going into the 4th quarter and boom, up and down the field to a 45-31 final. I am sure that the NFL has seen a few games go like that over the past 3 decades, so there is no need for anyone to site some examples, but in my Madden 2003 experience it could be expected on a regular basis.
Yeah. Great Post. Whatever. If I've said it one time I've said it a thousand times. LEARN YOUR CONTROLLER. It can be your best friend. Stop crying.
Riiiiiiiiiiiiiiiiight. We(including the CPU) all just stink, I guess...
Denial
Main Entry: de·ni·al
Pronunciation: di-'nI(-&)l, dE-
Function: noun
1 : refusal to satisfy a request or desire
2 a (1) : refusal to admit the truth or reality (as of a statement or charge) (2) : assertion that an allegation is false b : refusal to acknowledge a person or a thing : DISAVOWAL
3 : negation in logic
6 : a psychological defense mechanism in which confrontation with a personal problem or with reality is avoided by denying the existence of the problem or reality
|
|
|