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Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Old 04-23-2011, 02:05 PM   #25
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

I personally think the NHL series is EA's best franchise but that is for another discussion. I will say that FIFA has the best footplanting and locomotion technology in any sports game availiable IMO.

I do not believe Madden can really reach SIM status in any area of gameplay until those two things are properly implemented. Last year they said they added locomotion. It seems to work at times but does not apply to every player on the field. Usually just the direct player the User is controlling. Also, the footplanting in Madden is just horrible at the moment. Every player just floats/glides/morphs around the field and into their animations.
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Old 04-23-2011, 02:12 PM   #26
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

If gameplay is to be improved. A very friendly control scheme needs to be implemented.

Bring back the controls we had in the ps2 days , where hot routing your defense was very easy to execute.

Also DB shading.

I would also like to have the same running controls we had on the ps2. The controls were well done on the ps2, and there was no need to touch them, so I hope this is one aspect they revisit and bring back.
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Old 04-23-2011, 02:17 PM   #27
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

Quote:
Originally Posted by Tyrant8RDFL
If gameplay is to be improved. A very friendly control scheme needs to be implemented.

Bring back the controls we had in the ps2 days , where hot routing your defense was very easy to execute.

Also DB shading.

I would also like to have the same running controls we had on the ps2. The controls were well done on the ps2, and there was no need to touch them, so I hope this is one aspect they revisit and bring back.
I think the running controls are fine with the dual analog control, but I agree about the hot routing. I miss the secondary hot routing as well, like being able to select individual DBs to press instead of all of them.
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Old 04-23-2011, 02:32 PM   #28
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

That is great news
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Old 04-23-2011, 02:58 PM   #29
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

So if in February (from the OP) this was said:

Quote:
In so doing, he offered that Tiburon's core football gameplay team would double in size. Though this crew works on the engine used by both Madden and NCAA, that became "Madden's team is doubling."
The headline is wrong, this is for next year. No?
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Old 04-23-2011, 03:42 PM   #30
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

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Originally Posted by marshallfever
I know the Vick shot is from 12, i meant the pictures in the article like this one here:



And about the actual article, i sort of agree with you. When i read it, i didn't see anything about the current Madden game having double the team; Especially when he just got abroad this February
That shot is from M11.
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Old 04-23-2011, 03:53 PM   #31
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

Talk is cheap.

Fix the freaking penalties!
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Old 04-23-2011, 04:22 PM   #32
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Re: Madden NFL 12 Has Twice as Many People Working on Core Gameplay

We've heard this before, but what is different, now, is that they're doubling the size of the team working on the game-play engine. They're devoting more resources to the game, rather than marketing. Would I be wrong if I interpreted this as Tiburon is building a new engine ?
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