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30 second clock runoff..

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Old 05-02-2011, 10:40 PM   #17
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Re: 30 second clock runoff..

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Originally Posted by FreAk47
An easy solution to this would be to make the option to choose what you want the play clock run to, instead of having a set amount of time run off each play. If you are fast at the line of scrimmage, you could adjust it to leave 10 seconds on the play clock each play...if you are slow at the line you could make it leave you 15 seconds each play, etc.
agree with OP.
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Old 05-02-2011, 10:49 PM   #18
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Re: 30 second clock runoff..

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Originally Posted by booker21
agree with OP.
What is the clock you run with Booker?
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Old 05-23-2011, 09:06 PM   #19
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Re: 30 second clock runoff..

I just got through watching one of my friends play a game with 15 minute quarters with a 25 second runoff just to see how his game would play out.. He had 82 totals plays and the CPU had 66.. Thats just too many and he really doesn't call plays as fast as I do.. I really would like to know what kind of clock most guys use during there offline franchise.. It varys on the slider page from 10-15 minutes. I know some guys who play with 14 minutes or lower would definitely benifit from this. A 30 second runoff clock would be perfect for alot guys trying to play games with a 15 minute clock. I just want to get that NFL feel of a 15 minute clock with a realistic amount of plays. I know 30 seconds would do it.. This would be a nice feature I believe..

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Old 05-23-2011, 09:48 PM   #20
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Re: 30 second clock runoff..

Why does it matter how many minutes your quarters are if you are getting the right number of plays? If I was getting accurate numbers at 12 minute quarters, I'd love it. 12 minutes less of game clock? Fine with me.
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Old 05-23-2011, 11:32 PM   #21
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Re: 30 second clock runoff..

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Originally Posted by dochalladay32
Why does it matter how many minutes your quarters are if you are getting the right number of plays? If I was getting accurate numbers at 12 minute quarters, I'd love it. 12 minutes less of game clock? Fine with me.
It won't be the end of the world and I love all the new features added to the game this year but it would be cool to play 15 minute quarters. Whats wrong with me wanting to get a real game feel by playing with 15 minutes and seeing a real time of possession with a realistic amount of plays? There's guys who play 15 quarters for that same reason and they get the results they like. Everybody plays different. I get off too many plays with a 25 second runoff clock playing 15 minute quarters. But your entitled to your opinion and it probably isn't a big deal for you but don't knock me for wanting to play with a 15 minute clock. That would be a cool thing for me and I'm sure some others who play with a game clock 14 minutes or lower because they get too many plays with a 25 second runoff clock playing 15 minute quarters...

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Old 05-24-2011, 12:19 AM   #22
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Re: 30 second clock runoff..

13 min 25 second runoff. I get 120 to 130 total plays but I usually end up with 6 to 10 plays [sometimes more] than CPU. I run the ball a lot as well.
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Old 05-24-2011, 12:27 AM   #23
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Re: 30 second clock runoff..

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Originally Posted by dirtguru
13 min 25 second runoff. I get 120 to 130 total plays but I usually end up with 6 to 10 plays [sometimes more] than CPU. I run the ball a lot as well.

Yea thats really Ideal for me too but the CPU usually doesn't get enough plays even though the total is usually somewhere around that. I play with 14 min 25 seconds so the CPU can get around 50-60 plays. I usually get around 65-70 plays(still too many but not too bad). I run the ball a whole lot too. Jacobs and Bradshaw both get around 20 carries each a game while Eli gets around 20-30 passes. I know a 30 second runoff clock would be money for me and I'm sure you too to play 15 minute quarters..

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Old 05-24-2011, 12:46 AM   #24
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Re: 30 second clock runoff..

i like it, I say keep it.
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