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Originally Posted by Broncos86 |
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Yeah, Only1LT is hitting the nail on the head. And while I agree, no QB is hitting an out route seconds after a WR makes a cut, it's an example of the game mechanics and how the game treats a pass before, during, and after a WR makes a cut. The pass is tethered to the WR, not the route.
I urge you guys to give it a try. Take a route such as a deep post or perhaps an out and up type of route. Throw the ball early, such as when the WR is making the "slant" in a sluggo route.
In the NFL, a proper rush should be able to, if nothing else, disrupt the QB and throw off timing, which can lead to picks, etc. In Madden, you can still make this throw so long as the WR is "open" at that given moment, regardless of the route he's running, his position, etc. Just throw the ball, and your QB and WR will be in sync. YES, some routes gets messed up, but I know I'm often able to hit routes at any point and the ball will find the WR, so long as he's open.
On the flip side, I've thrown passes too early, expecting to hit my WR between zone coverages, only to find my QB throwing right into coverage. For example, a deep post where I throw the ball, my WR doesn't cut yet, and I end up heaving a deep go route. Bam, I'm picked. Had my QB thrown based on the route (and no, pressing the directional stick in the direction of the post doesn't cause it to follow the route, it just leads my WR more to that side), it would've been a huge gain or, if nothing else, a grass ball. In that situation, if I throw the ball too early, my WR wouldn't have made his cut soon enough, and I would've been off in my timing. That could've led to a DB picking off the ball. In that situation, I should've learned, as a QB, to simply eat the sack instead of rushing my pass.
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This is a major key for people that don't understand why we think this is needed. There is no real penalty for throwing passes in this game at anytime. If a defender comes free at the snap and you have only one second to pass, you don't even need to throw to a hot receiver. You could throw to some one running a deep corner, but as soon as the ball is thrown, the route has been changed, the receiver knows it, knows where the ball is, and the ball is placed in a position where, at worst, both the receiver and the defender can make a play on the ball. That's not right.
The D should be rewarded for that pressure, and the QB should have to think if it's worth it to throw the ball or to eat it, because the receiver won't just magically break off his route SOLELY because you threw it early, and the pass should still end up very near the optimal point of the receivers ORIGINAL route.
The problems with the tethered passing are that the D never really gets rewarded for getting early pressure, and you could theoretically close your eyes and just push the receiver's button, and still complete passes, because everything is altered on the fly for you, regardless of when you hit the button, or what is happening on the field.
I might be the only one who thinks this, and that's ok, but to me, that's a huge problem.