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Originally Posted by ChaseB |
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Ha well, I think you're probably reading a little too much into what I said, and for the record I've never asked the developers directly about this, so I'm not speaking for them in this regard. I would think, as someone else said, they perhaps have just not found the right balance yet in terms of how to deal with it more than anything. I can't really think of another game that nailed this issue either. So it strikes me that it's probably really hard to get throwing on the run and all that correct while still staying functional and relatively fun for a broad base of gamers.
I've seen a couple comparisons to NBA 2K, so I feel like I should clear up I guess this misconception. For YEARS NBA 2K -- much like The Show up until this year -- got crap for not being revolutionary enough or not taking enough risks or whatever you want to call it. NBA 2K11 added some really helpful new things to the controls this year, and also redid dribbling -- also really helpful. But in the grand scheme of things, on the court it's the same game it has been for years. But the point is that NBA 2K did not get to where it is making these MASSIVE, ground-breaking achievements on a yearly basis. They found a base (and an engine) that was really good, sound and customizable, and have done an incredible job building and adding to it on a yearly basis.
What you want sounds more like what NBA Elite attempted in one year than anything else.
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I don't want to turn this into a debate thread, because I'm sure that's not what you intended this thread to be, but I had to comment on these two points of yours, quickly.
The first point about the balance of animation and control. I'm not sure that it is a balance issue for them. 2K has animations to address these issues, not just in their football game, but in many of their sports titles, if not all of them. Now, whether you feel they "nailed" this aspect or not, their design choices tend to skew towards simulation. I'm not saying that these issues are easy to contend with, by any stretch, but let's be frank, the developers of Madden aren't even trying.
I'm going to go out on a limb and say that the devs are intelligent enough to know that some of the actions performed in the game in general, QB's throwing on the run or across their bodies specifically, aren't physically possible. That being the case, I have to assume that the game's lack of addressing those issues are nothing other than design choices, ie this is how they want the game to play, for what ever reason. And even if, as you say, the engines somehow prevent them from tackling these issues, they are the ones who designed them, so it still boils down to design choice.
The question isn't can they address them, it is will they ever come around to the possibility that they can design a game where you can not perform unrealistic actions, and that players will understand that this is ok.
The NBA 2K point. I think most people understand that NBA 2K and the Show are still very similar to their last gen iterations, though there is no denying the additions and strides they've made. So I don't really think there is a misconception there. The difference, for many people, and this is why they make the comparisons that they do, is that although Madden has, likewise, definitely made additions and improvements over the years, many feel like it needs drastic changes before it can get to the point where a tweak here or tweak there is viewed in the same light as the tweak here, tweak there approach that 2K and the Show have largely employed.
When you already love the foundation of a game, then any positive additions or improvements are met with adulation. When you hate the foundation, then small additions are met with a different sentiment, closer to loathing lol. That's where those types of comments really come from. It's really just in the eye of the beholder.