I see what you're hitting at... IRL, the play diagram is also associated with specific details on the execution of the play. But it depends 100% on who designed the play and how they want it run.
That said, if you show a veteran QB a play diagram without any details, he should be able to tell you what many of the details are simply by a glimpse at the diagram. It's similar in Madden. If you see enough plays, it becomes automatic when you see a diagram.
In some football older passing systems, the QB takes his drop while going through his progressions and looks to a different receiver at specific times during the play - synchronized with his steps. Many coaches were doing things similar but Bill Walsh made the timing aspect a science that revolutionized passing.
Suppose we run a slant(3)/hook(5)/streak(7) combination... The QB eyes the slant to deliver the ball on his 3rd step. If it's covered, he moves to the next read , the hook, and gets ready to deliver on his 5th step. If the hook is covered, he moves to the streak and gets ready to deliver on his 7th step. If that's covered, he goes to the check down or moves to extend the play... But the QB keeps dropping back until he plants his 7th step. If the slant and hook are on the same side of the field and the streak is opposite, the QB's eyes will naturally draw a deep safety away from the middle - opening the streak.
Over several decades, the offenses I enjoyed watching most over the years have used variations of 3,5,7 step routes in the same play and expected the QB to read thru his drop.
Since Madden 12 has not "
FORCED Auto-Drop" we can adjust our drop to offset protection changes whenever we want.
What this really comes down to is what I stick to - STRATEGIC WEAKNESS.
Auto Drop was put in to better animate the QB's drop (human drops don't look as natural), and prevent people from scrambling immediately. Why would EA need to prevent people from scrambling?
Because many don't spy, contain, blitz corners, invert safety zones, etc to stop QB's from scrambling. We, instead of taking the FOOTBALL approach and coaching players to play through tough times and become students of the game, often coddle players into thinking their strategic weakness is somehow EA's problem (I can imagine the coach making those guys cry as they ran laps...lol)
EA has wasted valuable dev time trying to come up with long list of rookie friendly gimmick fixes that handicap players who intimately understand the game. IMO, Auto-drop was just one thing on top of the pile that was well meaning, unnecessary, and caused more problems than it solved by making the QB a sitting duck until the animation played out.
Good riddance. More control = better.
Later