05-18-2011, 09:03 PM
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#7
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Rookie
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Re: DE/OLB or 3-4 Nose tackles
This has always been one of my main issues with franchise mode. CPU 3-4 teams don't draft for their scheme and you see a lot of them sign 250 lb DEs to play the 5 technique and 5'11" 230 lb OLBs.
Hopefully with the new player roles and GM logic, they will draft and sign free agents appropriately. If not, we can always take advantage of the ability to edit players now. It will be really nice if we want to switch 4-3 DEs that we draft to 3-4 OLBs... we can just up some of the pass coverage abilities to make it more realistic of a transition and not have our 1st round, 85 ovr DE drop to 60 ovr when we switch him to OLB.
Ultimately, what I think should happen, is a couple of new position classifications for hybrid 3-4/4-3 players. Every year in the draft there are players like DeMarcus Ware and Richard Seymour who are versatile and play different positions according to what scheme they're in. This happens in free agency too, for players like Chris Canty who played DE in the Cowboys' 3-4 but switched to DT with the Giants.
Players like this should be categorized as DE/OLB or DT/DE. That way, when a 3-4 team signs a hybrid DE/OLB, they automatically default to OLB (i.e. someone like Aldon Smith via the draft or, say, Dwight Freeney via free agency). Vice versa, if a 4-3 team signs the hybrid DE/OLB, he would default to DE.
There should also be two separate depth charts that value different ratings for OLB, DE, and DT depending on whether you are controlling a 3-4 or 4-3 team. That way, if you run a 3-4 and try plugging a 5'11" 230lb 4-3 OLB into your lineup, he will be rated lower than the 6'4" 255 lb DE/OLB hybrid since the ratings that make a player good in the 4-3 depth chart aren't as good in the 3-4 depth chart. Same goes if you try to plug someone like Mario Williams into a 4-3... his OVR would take a hit, whereas in the 3-4 where he would be rushing the passer, his ratings would be better than 4-3 backers.
But, the ability to edit players in Madden 12 will make it a lot easier than before to manage all the teams that run different schemes without making all the personnel moves for 32 teams.
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