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Madden NFL 12 Hands-On Impressions (LeagueManager)

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Old 05-20-2011, 02:53 AM   #25
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by mmorg
Eh, they also haven't had months to sit down and pound through season after season to find flaws. All they were able to do was play around with the new mode and see all the flashy new stuff. Probably to in-depth for the amount of time they got to get a real feel for it. All I know is that there is change, and I think this is all change we can believe in.
he didn't mention any areas of concern or any areas that still need to be worked on. everything he talked about was pure awesome sauce, and you just know that this can't be the case. no game is perfect and the fact that he didn't make any mention of a negative about the game leads me to believe that the impressions were biased.

and i hate this thanks button. they should move or change the color of it because i keep clicking it thinking it's the quote button.
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Old 05-20-2011, 04:10 AM   #26
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by LorenzoDC
You get 15 per week, or 15 total?

That's what I'm curious about. How many players can you scout during the season, how many at combine, how many at pro day, how many can you invite for a workout?
15 per Season! Then its 12 or 15 for the combine, 8 I think for pro days, and I believe 5 for individual workouts
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Old 05-20-2011, 04:18 AM   #27
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by blklightning
he didn't mention any areas of concern or any areas that still need to be worked on. everything he talked about was pure awesome sauce, and you just know that this can't be the case. no game is perfect and the fact that he didn't make any mention of a negative about the game leads me to believe that the impressions were biased.

and i hate this thanks button. they should move or change the color of it because i keep clicking it thinking it's the quote button.
No game is EVER going to satisfy 100% of the consumer focus group. The fact is that most of the things people have asked for are in the game. The absolute fact of the matter is that this game blows Madden 11 away, to the point where I can no longer play Madden 11. The bad thing is that no matter what they do, there will always a group on here that nit picks everything and claims the game is unplayable due to something like "one shoestring is longer than the other" for example. It's not about awesome sauce.... It's about having confidence in the product based on factual information and hands on play testing.
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Old 05-20-2011, 04:31 AM   #28
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
15 per Season! Then its 12 or 15 for the combine, 8 I think for pro days, and I believe 5 for individual workouts
Can you go in more details on this? Is it along the lines of HC09?
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Old 05-20-2011, 05:06 AM   #29
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by TyghtWork
Can you go in more details on this? Is it along the lines of HC09?
What details are you looking for?
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Old 05-20-2011, 05:08 AM   #30
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by JAYHOVA110
Will there still be position requirements? I ABSOLUTELY hate those things..
Yes there are position requirements still... Not sure if they have changed or not though.
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Old 05-20-2011, 05:31 AM   #31
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Re: Madden NFL 12 Hands-On Impressions (LeagueManager)

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Originally Posted by ScriptOhio
15 per Season! Then its 12 or 15 for the combine, 8 I think for pro days, and I believe 5 for individual workouts
So do you just select your 15 in season prospects and they give you the applicable stats on them or you select them at the beginning of the season and they give you updates per week?
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Old 05-20-2011, 06:14 AM   #32
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Sounds like franchise is all well...how was the dynamic lighting during the game and the commentary
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