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EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thread!

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Old 05-21-2011, 06:34 PM   #9
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

I wonder if there is a system where the game can calculate if the tackle should be made.

Say marshawn lynch takes the handoff to the outside where a CB has an opportunity to tackle him. Right before the players make contact the game calculates if the tackle should be made or not with regards to position, momentum, speed, etc etc... if the calculation results in the CB making the tackle, true physics/impact engine jumps in and we see a non canned tackle. If the tackle isnt supposed to be made, after the calculation, then we see an animation of a struggle and or broken tackle?
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Old 05-21-2011, 11:38 PM   #10
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

Sooner or later EA will need to make the plunge. I sympathize with the reality that NFL football is perhaps the most complex implementation of physics in sports videogaming imagineable, but by that same token physics engine technology won't suddenly reach the maturity EA need it to for an easy implementation in Madden without an NFL game, likely EA's, forcing it to.

Physics in soccer, hockey etc will reach their peak and this will still be quite short of an easy single cycle implementation into Madden I suspect, at least not without some loss in functionality over the existing animation system. So EA really have 3 options - ignore it, develop it but expose the results early (i.e. the 'retail beta test' model), or develop it now with intentions of releasing it a cycle or two down the track, i.e., commit resources now for results later.
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Old 05-21-2011, 11:54 PM   #11
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

Quote:
Originally Posted by adembroski
There's a lot more to physics in football than other sports. We have to account for guys struggling out of contact, sustained contact rather than impacts.

What we have to account for that other games don't- in most games, guys fall down. In our game, they're doing everything they can not to fall down. The physics models I've seen handle the first part well... the second part, not so much.

That said, Phil Frazier has said in several interviews that this year's impact system in Madden is our first step toward physics as a long term goal. All I'm saying is we can't just take it from NHL or FIFA and have it work in Madden. The nature of contact in those games is entirely different from NFL Football.
Even tho there are those issues you explain, it would still be sheer joy for gamers to play a football game using a physics engine that EA has developed, has in use for FIFA/NHL. Eg, if it's true EA is coming out with another football title (Arena, Street, etc) it would be great to use that platform to test a full physics engine on that title for preparation for Madden 14 say.

Backbreaker was such (and still is) such an awesome game to play purely for the total physics, but lack so much that EA does well, camera angles, presentation, etc. So if EA could do a physics-based Arena/Street, I believe all football fans would go ape in excitement to buy and play.

As for accounting for "struggling out of contact, sustained contact, not falling down"....putting in true weight/mass, using a F=ma formula, and giving all players a "Balance" attribute, where some players maintain their balance more than others....would that address those problems?

Eg, running backs...some are known for going down too easy, while others are not. Their Balance attributes could be say "40" and "95". So in a physics-based engine, with mass factored in and F=ma, a 95 balance RB's AI would fight harder to maintain momentum, to continue planting his feet and trying to restore 'upright' balance as his body is falling over itself from a hard hit. Whereas a 40 RB's AI would fall over on initial contact more.

Thanks.
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Old 05-22-2011, 12:13 AM   #12
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

I'm not sure what you are getting at with e=mc2. Are you meaning to say F=ma2? Or M=mv?
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Old 05-22-2011, 12:23 AM   #13
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

lol, i edited out that reference because it's not the right one. The F=ma is the one. Thanks for the save.
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Old 05-22-2011, 10:47 AM   #14
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

I do believe that if Madden did not have the exclusive license we would have a football game with real time physics right now. Ian had once said that they did experiment with RTP in like Madden 06 (or something of that sort), but it was very buggy and didn't work right. He also said he was going to post a video of it but never got around to it. He mentioned it one of the podcasts and I asked him on twitter to post the video but I guess he was just too busy.
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Old 05-22-2011, 10:37 PM   #15
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Re: EA IMPACT PHYSICS ENGINE! When can we expect it in Madden? Clips inside this thre

Quote:
Originally Posted by Afrikan










I feel like it's not respecting weight quite right. The tackler just went through his animation like it was nothing while the ball carrier flipped.
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Old 05-23-2011, 12:59 AM   #16
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

^^^ It seems as if almost every collision one of the players will put up little to no resistance once they collide as if contact= instant ragdoll. It still is a great start and can work to a point in a soccer game I think bringing it to madden will be a whole different story. I did enjoy the realistic injury system at the end of the video now that is something that madden could really use and correct me if im wrong but I don't even think they would need such an engine to achieve something similar.
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