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Originally Posted by adembroski |
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It is reactive, and it works better than you think. Most NFL defenses have given up trying to match CB to WR, and they're moving more and more to sticking with their base on 1st and 2nd down. This does not apply necessarily to all teams, as the Packers and Pats, for instance, have very multiple defenses, but the Ravens are a good example of a team you have to go at least 4 wide to get out of their base.
The basic idea is "Fine, we acknowledge that your 3rd WR is better than our 3rd CB, so we wont bother... we don't think you can block our front 7 if that WR is on the field"... and in the case of those defenses who are leaning more toward base (Jets, Ravens), it's turning out to be true. The Ravens actually do not have a Dime defense.
Thus, no, our AI does not necessarily match you CB for WR, because to do so would not be representative of what those teams do.
What's off in Madden 11, and something we are working very hard to remedy, is the sheer number of times the CPU teams blitz. It's off the charts, and we're working on that.
None of this is to say the CPU playcalling system is representative of the NFL, I'm just trying to direct you guys to the core issue rather than the symptoms and, in some cases, percieved symptoms based on bad information (of which there is a TON, especially from ESPN).
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Really really interesting Post...
If they arent going to match Wr for Cb and stay in base the offset should be that the base is more blitz based? Im playing as ravens right now and yes they do stay in base 3-4 but i think its too conservative and you end up with the OLB covering man for man
very cool post, i didnt know that trend but as a D-Cord minded guy i like it