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Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Old 06-02-2011, 04:00 PM   #25
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Re: Dynamic Player Performance during games (from IGN)

I finally went back to the first page, read the original article on the IGN site.... These additions are much more in depth than I could have imagined. This could be HUGE, giving madden the replayability I've always wanted.(if that's even a word) But I know most understand what I mean. I was stoked when seeing the franchise additions, and now this. For the first time Madden will be a release day purchase for me..
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Old 06-02-2011, 04:02 PM   #26
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by splff3000
Well from these screenshots:





We know that Matt Ryan can change to trigger happy under pressure and start to force passes. I don't agree with that though. They don't call him Matty Ice for nothing. Maybe he's on a cold streak. Now I'm wondering if we'll be able to edit these.

What's in a name lol?

In college, he was an interception machine at times. He did a good impersonation of those BC days in the playoffs a couple, months ago too lol.

I love Matt Ryan, but he is definitely not above rattling, regardless of what his nickname is.
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Old 06-02-2011, 04:06 PM   #27
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Re: Dynamic Player Performance during games (from IGN)

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Originally Posted by splff3000
Yeah, I see what you're saying. I just feel that this is way more than "the next evolutionary step". If we were going by evolutionary steps, this would be more like a jump from single cell organisms to primates, IMO. I understand what you're saying though. We both see the same thing. We're just seeing it a lil differently.

Tomato, tomato... Wait, that doesn't work on the interwebs does it lol? You know what I'm saying though.

We agree that it sounds pretty cool. That's what really matters.
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Old 06-02-2011, 04:07 PM   #28
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Re: Dynamic Player Performance during games (from IGN)

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Originally Posted by justblaze09
Nothing really new that we didn't already know from when IGN dropped the Franchise/Superstar news. Nice to know though that it can change play by play (which is how the NFL is).

Although I would love to have it in NCAA, I don't see a plausible way you can have it accurate (especially for all the true freshmen you have coming in that you have nothing to judge them on).

High School if they are that sick wit it lol.
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Old 06-02-2011, 04:11 PM   #29
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Re: Dynamic Player Performance during games (from IGN)

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Although I would love to have it in NCAA, I don't see a plausible way you can have it accurate (especially for all the true freshmen you have coming in that you have nothing to judge them on).
The ratings in NCAA football games aren't accurate anyway. Just allow fully editable ratings and traits, it would work just fine.
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Old 06-02-2011, 04:12 PM   #30
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Re: Dynamic Player Performance during games (from IGN)

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Originally Posted by Only1LT
High School if they are that sick wit it lol.
I know it's probably a joke, but that's a lot of high school games someone would have to watch, and even less against actual competition on the same level as them (which most times would be 1-2 games, which wouldn't be enough).
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Old 06-02-2011, 04:16 PM   #31
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Re: Dynamic Player Performance during games (from IGN)

If done right, this could be truly awesome.
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Old 06-02-2011, 04:19 PM   #32
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by justblaze09
Nothing really new that we didn't already know from when IGN dropped the Franchise/Superstar news. Nice to know though that it can change play by play (which is how the NFL is).

Although I would love to have it in NCAA, I don't see a plausible way you can have it accurate (especially for all the true freshmen you have coming in that you have nothing to judge them on).
Blaze, blaze, blaze.... always trying to rain on the parade. Don't worry, it'll be in NCAA next year lol.
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