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Its 2011, get rid of that spin move...

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Old 06-08-2011, 09:31 PM   #9
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Re: Its 2011, get rid of that spin move...

Something changed in 11 that made running less sim than before. Runners don't miss a beat when making a cut and changing direction. I think fixing that is the biggest game play issue that is lingering that needs corrected right now.
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Old 06-08-2011, 09:51 PM   #10
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Re: Its 2011, get rid of that spin move...

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Originally Posted by johnnywobbles
Something changed in 11 that made running less sim than before. Runners don't miss a beat when making a cut and changing direction. I think fixing that is the biggest game play issue that is lingering that needs corrected right now.
There is a chiefs video where a big run is being broken, and the guy breaks a tackle and stumbles beautifully only to break out of that animation and continue sprinting at full speed. No acceleration needed.
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Old 06-08-2011, 10:23 PM   #11
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Re: Its 2011, get rid of that spin move...

I've been saying this for years they really need to tone it down as it looks likes an nfl street move. They should make it where you spin off of people (contact) rather a move you hit when you wanna bust a run to the outside
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Old 06-08-2011, 11:06 PM   #12
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Re: Its 2011, get rid of that spin move...

there is a spin move rating

i think that rating should matter more or make the spin move exclusive to elusive backs.
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Old 06-08-2011, 11:10 PM   #13
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Re: Its 2011, get rid of that spin move...

It does not necessarily need to be eliminated, just made about twice as slow.
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Old 06-08-2011, 11:13 PM   #14
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Re: Its 2011, get rid of that spin move...

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Originally Posted by petersondagreat
I've been saying this for years they really need to tone it down as it looks likes an nfl street move. They should make it where you spin off of people (contact) rather a move you hit when you wanna bust a run to the outside
Yea i always thought the spin should be changed to a stutter step then if there's contact and you choose the correct direction (opposite of the contact) then you would spin off. choose incorrectly and you spin right into the defender and get tackled.

something like that anyway
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Old 06-08-2011, 11:33 PM   #15
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Re: Its 2011, get rid of that spin move...

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Originally Posted by bubbachuck
Yea i always thought the spin should be changed to a stutter step then if there's contact and you choose the correct direction (opposite of the contact) then you would spin off. choose incorrectly and you spin right into the defender and get tackled.

something like that anyway
not a bad idea
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Old 06-09-2011, 04:57 AM   #16
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Re: Its 2011, get rid of that spin move...

Part of the problem is tied to the defender. Like the juke move, the animation/interaction will have the defender do an automatic "juked out of his shoes/slide and fall on his back" animation. If the defender just watched you spin and acted like "That was cool, now get hit!" there would be less of a problem.
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