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Is Human and CPU Sliders Seperated in Madden 12 ?

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Old 06-07-2011, 07:31 PM   #1
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Icon5 Is Human and CPU Sliders Seperated in Madden 12 ?

Is Human and CPU Sliders Seperated in Madden 12 ?
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Old 06-08-2011, 10:42 PM   #2
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

Quote:
Originally Posted by nabootheenigma
Is Human and CPU Sliders Seperated in Madden 12 ?

: coola:
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Old 06-08-2011, 11:06 PM   #3
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

I don't know why they wouldn't be, since Madden 11 had them separated.
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Old 06-08-2011, 11:53 PM   #4
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

no there weren't separated.

if you move sliders up past 15 it's past All-Madden but

it actually just lowers the Humans Sliders

so low they can't even pass or run.

I want the old ps2 style where the sliders were Separated.

Madden NFL 08 PC v 4.0 Game Log - Falcons at Eagles
Game Time: Sat Feb 05 19:06:55 2011
Skill Level: All Madden <----- All Madden
Quarter Length: 5 minute(s)

Slider Human CPU
QB Accuracy 50 50
Pass Blocking 50 50
Receiver Catching 50 50
Running Ability 50 50
Offensive line Run Blocking 50 50
Defensive Awareness 50 50
Defensive line Knockdowns 50 50
Interceptions 50 50
Defensive Break Blocks 50 50 <---- doesn't effect sliders
Tackling 50 50
Fieldgoal Length 50 50
Fieldgoal Accuracy 50 50
Punt Length 50 50
Punt Accuracy 50 50
Kickoff Length 50 50
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Old 06-09-2011, 01:59 AM   #5
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

??? troll thread?

they were definitely separated last year
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Old 06-09-2011, 08:43 PM   #6
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

Quote:
Originally Posted by bichettehappens
??? troll thread?
they were definitely separated last year

When you edit a CPU slider it raises or lowers the difficulty

ex. PLAYMAKERS MADDEN 11 PLAYOFF SLIDERS (Updated 12/19/10)

Thanks to all the help from many different posters who provided great feedback!

Original Base set Version 1
Playmakers Madden 11 Custom Sliders

CUSTOM SETTINGS
PASSING-13 <---- when you change the below values this number changes
RUSHING-13
PASS DEFENSE-13
RUN DEFENSE-13

Game Flow-Optional
Game Speed-Slow/Player Speed Threshold-****(0)**** This will cut the big plays in half
Game Clock-9-11 Minutes/15 seconds run off
Penalties-All Penalties at 98 accept Holding-54, Clipping-52, Face Mask-52
Injuries-50
Fatigue-54
AUTO SPRINT-ON

PASSING
QB Accuracy-15/65 <---- Lowering these or raising them effects the overall difficulty
Pass Blocking-35/60
WR Catching-50/50

RUNNING
RB BTK-15/35
Blocking-35/60
Fumbles-50/50

PASS DEFENSE
Pass Reaction Time-35/65
Int-15/35
Pass Rush-50/50

RUN DEFENSE
Run Recognition-5/65
Blk Shed-35/35
Tackling-50/50

SPECIALS TEAMS
FG Power-15
FG Accuarcy-60
Punt Power-45
Punt Accuarcy-95
Kick Off Power-25



I am saying they need the sliders

separated from the All Madden

All-Pro etc.....so on All Madden if you

feel the CPU is too good or not good

enough you
can change the slider up

or down to raise or lower their

abilities in that specific
skill. without

lowering down to all pro or up to All

Madden.


In All Madden mode the kick thing is faster which equals more difficulty

Last edited by nabootheenigma; 06-09-2011 at 08:48 PM.
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Old 06-09-2011, 09:00 PM   #7
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

So you're saying if, someone wants to change QB accuracy, pass blocking, and wr catching to 100... the overall Passing slider should stay at (for example) 10?
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Old 06-09-2011, 09:07 PM   #8
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Re: Is Human and CPU Sliders Seperated in Madden 12 ?

Dude, the sliders are separated. Don't go by what it's saying when it's "All-pro" or "All-Madden". Just press A (or X on ps3) and change the individual sliders. Human has 0-100 just like the CPU sliders have. Just because it says "All-pro" or whatever, doesn't mean that has an affect over the true 0-100 slider rating.
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