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Old 06-23-2011, 06:31 PM   #9
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Re: New CBA

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Originally Posted by Meast21Forever
Maybe with a patch? I don't think it'd be that big of a change.
Quote:
Originally Posted by mikestrong19
That's basically the feeling I was getting.



A patch seems plausible and would be nice. It wouldn't be that big of a file; it's just some code changes and additions.
I don't think we're really in a position to minimize how much work this could possibly be.

We can expect rules similar to last year's game, and I don't expect it to be all that impacting on the game until the next year or two when perhaps contracts become more complex and we get to deal with things like the cap floor.
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Old 06-23-2011, 06:34 PM   #10
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Re: New CBA

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Originally Posted by mestevo
I don't think we're really in a position to minimize how much work this could possibly be.
Well it would definitely be possible to design the code in a way that it wouldn't be much work to, for example, adjust the formula used to calculate the salary cap either shortly before release or later by patch.

On the other hand, we've got no idea what the code looks like so this is nothing but a guessing game.
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Old 06-23-2011, 06:38 PM   #11
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Re: New CBA

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Originally Posted by TheDelta
Well it would definitely be possible to design the code in a way that it wouldn't be much work to, for example, adjust the formula used to calculate the salary cap either shortly before release or later by patch.

On the other hand, we've got no idea what the code looks like so this is nothing but a guessing game.
Yup, would love to think this kind of stuff is configuration files, small and easily patched, but it could be in the primary application, which is not so easily changed post-release.

10mb patches have forced 6gb+ downloads on Steam because games were not compatible with the way Steam updates games.
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Old 06-23-2011, 06:43 PM   #12
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Re: New CBA

I would love if they could do that. I would like to think that they have had their ear to the ground on this and left themselves some wiggle room via patch (I doubt a tuner update would do it.). I think the biggest problem would be testing it for bugs, because EA would never hear the end of it if a bug made franchise unplayable.
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Old 06-23-2011, 06:58 PM   #13
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Re: New CBA

Not sure but I don't think the CBA will have a huge impact on Madden. The rookie salary scale and cap limits (both max and minimum) probably wont be too far off either.
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Old 06-24-2011, 03:22 PM   #14
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Re: New CBA

considering that they never accurately implemented the details of the last couple of CBA's why would they make special patches to account for this one?

practice squads
exclusive rights free agents
restricted free agents
transition tags
PUP
players on IR do not count against roster limits
53-man rosters
45-man active rosters
supplemental draft

all of these are things that are part of the CBA and have been lacking in Madden....
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