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Pre-Snap Adjustment Changes

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Old 07-02-2011, 12:27 AM   #9
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Re: Pre-Snap Adjustment Changes

Could be a great idea for qb vision rating. A QB like Manning gets 2-3 pass play audibles to choose from per attempt , and 2 running plays available too, and a qb like brady quin gets 1 pass, and 1 run play....or no audibles at all. Not the perfect numbers, but you get my point.

And how about hot a route only for Manning, Brady, type QB's?


Maybe available running plays should be based off the current RB's vision rating? Just a thought to help make vision RB's rating actually matter.

Just throwin out random ideas

Last edited by wheelman990; 07-02-2011 at 12:30 AM.
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Old 07-02-2011, 12:36 AM   #10
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Re: Pre-Snap Adjustment Changes

All good suggestions, wheelman.

Objectively, I think the idea has merit for inclusion in M13, not sure if M12 patch is feasible, but the sooner the better. That whole pre-snap 40 million re-designs is intolerable and shouldn't even exist, also scares people from buying game. So having a brain-storm process to polish it all up. If EA are reading and open to it.
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Old 07-02-2011, 12:50 AM   #11
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Re: Pre-Snap Adjustment Changes

Good discussion that hopefully stays civil.
One idea I was thinking of:
The level of the qb could determine the hot routes. The higher tiered qb's would get, let's say 2 hot routes. Next level down is one, then lower qbs =none.
Also tied to this would be the level of the other players. What I mean is if you have a rookie at wr2 he doesn't have any other available routes and is only allowed the route assigned by the original play.
WR1 is a star so when the qb goes to hot route him he has multiple routes available to him.
OL also plays into it as if you have a low end guard for example hot routing may make him jump early etc..
So now the whole team combines to decide what you can and cannot do.
So you may have a stud qb but if he has only 1 great wr then he can't do much.
Makes players you have even more important than just grabbing speed wr's as an example
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Old 07-02-2011, 01:05 AM   #12
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Re: Pre-Snap Adjustment Changes

More excellent suggestions, skyboxer.

Both you and wheelman's input also finally gives more meaning to certain attributes and their ratings, and why potential and attribute increases would be more than just numbers but expand your on-field capabilities.
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Old 07-02-2011, 07:18 PM   #13
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Re: Pre-Snap Adjustment Changes

Unless I'm mistaken...most NFL QBs do not come to the line and start hot-routing the majority of a game.

They would:
1. Audible (completely new play)
2. Assign an OL or RB for a blitz pick-up
3. Change a running play from Left to Right or Middle

I think Madden would be better served if it only allowed:
*1 of 4 Audible choices (through the 4 controller buttons)
*Blitz pickup for a RB through the D-pad
*Shift the running play left, right or middle with the Right Stick
*The option to hot route only 1 receiver/back
*Motion left/right

The whole Line shifting and multiple player hot routes should be taken out of the game IMO.
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Old 07-02-2011, 07:31 PM   #14
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Re: Pre-Snap Adjustment Changes

Quote:
Originally Posted by bigeastbumrush
Unless I'm mistaken...most NFL QBs do not come to the line and start hot-routing the majority of a game.

They would:
1. Audible (completely new play)
2. Assign an OL or RB for a blitz pick-up
3. Change a running play from Left to Right or Middle

I think Madden would be better served if it only allowed:
*1 of 4 Audible choices (through the 4 controller buttons)
*Blitz pickup for a RB through the D-pad
*Shift the running play left, right or middle with the Right Stick
*The option to hot route only 1 receiver/back
*Motion left/right

The whole Line shifting and multiple player hot routes should be taken out of the game IMO.
Not saying to give ability to hot route whole plays. In fact I am a loud voice against it. And yes i think we all know qbs don't hot route a ton in NFL but some think the plays included in Madden make them have to redesign. I'm all against full redesign so we are just discussing ways to limit it.
That's what started this discussion. I think it also should be limited and
I like your thoughts but no matter what I think it should take into account the main players on field and not just the QB.... Like how depending on the WR level.. You can have 1 route or multiple routes to choose from.
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Old 07-03-2011, 02:27 AM   #15
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Re: Pre-Snap Adjustment Changes

It should depend on your QB's awareness rating. One who can process more info is allowed to make more changes at the line. And the awareness ratings of the other 10 guys on offense determines how well an audiblized play is run.

It's a way to make the presnap adjustments more realistic, while making the awareness ratings for QB's actually matter. Right now, you could take JaMarcus Russell and make him into Peyton Manning.
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Old 07-03-2011, 09:56 AM   #16
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Re: Pre-Snap Adjustment Changes

One more thought. IF we ever get where players come and go from the field when you call what formation you're running...that would lower the amount of pre snap time and make it even more realistic. Going from an I to a 4W shouldn't be instant. Many have been asking for this also. This could tie into the whole gameplanning add-on also probably.
Just some more thoughts...
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