Home

Potential Speed Fix?

This is a discussion on Potential Speed Fix? within the Madden NFL Last Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen
FIFA 21 Review
Tennis World Tour 2 Review
Doug Flutie's Maximum Football 2020 Review
Poll: Which next-gen console are you going to purchase? (Click to vote)
Reply
 
Thread Tools
Old 06-28-2011, 03:04 PM   #9
MVP
 
Only1LT's Arena
 
OVR: 16
Join Date: Jul 2009
Location: NYC
Re: Potential Speed Fix?

Quote:
Originally Posted by Broncos86
I was reading a few comments regarding the NCAA 12 demo, and I read a lot of positive comments about momentum. I can't wait to see this tonight when I DL the demo, and I'm hoping the momentum is universal. If it is, and it affects cuts, stops, etc., then that could be a good step towards a solution.

/fingerscrossed

Edit: I'm watching Pasta Padre's videos of the demo. If you watch how the players cut, it looks a pretty fluid. The momentum itself looks nice. Still watching it.

http://www.youtube.com/watch?v=DIN26...layer_embedded
Didn't realize that the demo comes out today. Thanks for the heads-up.

The animations do look a little smoother or more fluid, but there are still no animations for foot planting, re-balancing, and slowing down. A good example is around the 6:30 mark. The Alabama back gets the hand-off and starts running towards the left sideline and then turns up the field instantly without even the slightest hint of a plant or slow down. It's literally instantaneous.

The state that the loco and animation system is in currently, it would have to be the major, if not sole, focus of a dev cycle, possibly more, to get it to be where I'd like it to be.
__________________
"You mustn't be afraid to dream a little bigger, darling."
Only1LT is offline  
Reply With Quote
Old 06-30-2011, 09:13 AM   #10
Rookie
 
OVR: 3
Join Date: Jun 2008
Re: Potential Speed Fix?

A 69 OVR WR with low route running, catch, and awareness should run the wrong routes quite a bit. He should have the ball hit him in the back, because he didn't turn around to see the ball. He should drop open passes. The problem is that every player can run a route perfectly in Madden, because they are just following a scripted line.

For example, on a 10 yard out, a bad receiver should cut at 8-9 yards and disrupt the timing. He should also occasionally run the wrong route entirely. Even long time QB/WR combos like Manning/Wayne get off the same page on occasion.

There should be a lot more randomness to a low rated player, instead of following a scripted route.

Last edited by mojo6911; 07-02-2011 at 10:55 AM.
mojo6911 is offline  
Reply With Quote
Old 07-01-2011, 09:10 PM   #11
Rookie
 
OVR: 0
Join Date: Mar 2011
Re: Potential Speed Fix?

I can't really disagree with you....to disagree would mean that I have some other or better solution, and that is not the case.

Though as others pointed out - better defensive A.I. could potentially limit the effectiveness of user "speed" on offense.
To me it's another are where player skill is going to outweigh ratings and simulation gameplay. I could have a horrible LB with great speed and if I'm controlling him, he could be a beast. As you were getting at, in the NFL a player like that may not be a great player because he doesn't read the play well. He may have poor footwork, take poor angles, not properly take on the blocker, etc. All these things which aren't properly attributed in the game....or can be negated with user-control.
rymflaherty is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Last Gen »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:02 AM.

Top -