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Originally Posted by kbmnm247 |
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Here's a question that should get you thinking, and should have caught EA's attention if this reason you stated is indeed why they devoted less, if not no, time to Online Franchise this year.
How many Madden 2011 copies were sold in that time period that the 40 million games were played? Now, how many players go home and the first thing they do is play an online franchise game? How many players play an online franchise game second, third, etc.?
Therein lies the problem with EA, they are WAY too reactionary. I've seen it in NHL, Fight Night, and now I see it in Madden. They do not things through.
Most likely people aren't going to hop right into an online franchise game because of many reasons. Practice, lack of knowledge of a community to get into an online franchise with, lack of knowledge of the gameplay and/or players in the game. Etc. If the first 40 million games played included 1% Online Franchise games, I'd consider that a decent amount, considering the mode was far from an "Online Franchise" mode in the first place. You have to take that into account and it seems no one here is even looking at it this way.
Just think about it this way, when you get home, rip off the packaging, and put it in your console, what are you going to do first if your choices are 1) Online exhibition game or 2) Online Franchise game? I'd be willing to bet that even the people who are AVID online franchise users would answer (1) to that question, so 4% of the first 40 million games being franchise/superstar/virtual trainer is actually a substantial amount, to me anyway.
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I'm sure the fans of Online Franchise are as die-hard about it as I am about 1v1 games online or off. I also understand the frustration with seeing the part of the game you love being ignored from a development standpoint.
You ask some really good questions that would help clear up the picture about what the stats actually mean. And you're right. We could both probably live pretty well off of 3% of $40 million dollars.
BUT - If you look around message boards, people complain about EVERYTHING, not just the deficiencies of Online Franchise. Given the measure of the complaints about the most popular modes, EA has to devote ample resources to improving those parts.
Suppose for a moment that Madden 12 is perfect in every way on the Offline Franchise and Online Ranked Game fronts.
Online Franchise would no doubt be a prime target for development in Madden 13.
But we both know the most played modes aren't going to be perfect. So it stands to reason that EA will again have to decide where to work based on our Madden 12 gaming habits, our complaints, and our Madden 13 wish lists.
They read our posts... But they have to make decisions based on resources. Hopefully the hard work that the devs put in on Madden 12 is noticed and appreciated. If people are generally pleased, it may justify the decision not to focus on the modes loved by a few and free up devs on Madden 13 to handle Online Franchise properly...
But if we moan like we do every other year - expect less attention than OF fans want. Especially if the numbers don't come up.
One good thing... The head of the NCAA team is EP on the Madden team I expect more of NCAA's strengths to be injected into Madden.
Later