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Originally Posted by Argooos |
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In real life, QBs have pre-determined reads that they cycle through. I am proposing an idea that makes Madden QBs do the same thing.
The current method may involve reads if that is how the player chooses to play, but that's entirely in their head and not represented in the game at all.
And you're trying to say both systems are equally realistic?
Also, I'm still not getting where you get the idea of pressing a button 5 times? Under my system, if you throw to your first read, you only press one button after the snap, just like the current system. If you want to switch to your second read, that's two button presses (once with the trigger held and once without). If you want to move on to your 3rd read, that's another two button presses. In real life this is how far most QBs make it before they are either sacked, choose to run, or are forced to throw it away. So 5 buttons being pressed would likely be the maximum, not the norm. Also keep in mind this would be an "advanced" mode, so the people who can't handle pressing 5 buttons because their brains can only handle one would never have to use it. I suppose you also think they should remove all the separate buttons for various running back moves and just use the right stick instead. Otherwise, heck, on a long run you may have to press 5 buttons!
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Like I said before, I understand the goal of pressing buttons to cycle receivers AND I imagine this would be a great way to cycle receivers in a football game -
just not Madden.
For one, we already know that Madden fans prefer to be efficient as evidenced by the Quick/Normal passing of 2003. Next we know that the throw takes priority as evidenced by the backlash of QB Vision and the cumbersome interface it came with.
As far as the realism aspect of this system, there's one advantage. The defense would know which receiver the QB is targeting. Beyond this, there's not much realistic about it as the QB is looking at the receiver. In real life QB's read the defense, because they already know where the receiver is going to be.
2nd, QB's don't cycle through receivers in a particular order per play, they cycle through receivers based on the defense. If a QB reads the safety nearest the middle of the field, his progression could take him left, right, high, or low depending on where the safety takes his first steps. In essence, his progression is related to what he reads in the defense, not some mechanized step by step process...
IMO, a button cycling mechanic would appeal to a very small group of people who want their football with a heaping helping of vanilla. It oversimplifies the game to a point that the depth would be lost and the idea that frantic "button pushing" revealed the victor.
The beauty of Madden is in the FREEDOM to make reads based on your own progression. It's true, players that understand real life progression have an advantage. But it's not an advantage that requires the reinstitution of the 20 year old Tecmo Bowl mechanic - especially since we already know that based on the habits of Madden fans, it would be rarely used.
Simply put... Fans of the football genre might think this a great idea. MADDEN players won't. Now we can control velocity, trajectory, and our intended receiver with only ONE BUTTON. You can't more efficiently deliver a pass any other way. Dare I say - in the PASSING GAME - the pass is the most important part. The mental progression that occurs before the throw happens in our heads.
Once again, I'll reiterate this is a GREAT IDEA for a football game - but it's not a good idea for Madden.
Later