Will Break-Out Years be Reflected in the New Progression Tuning?
I ask this questions because I haven't seen appealing progression in a while.
For example, last year, if your starting HB got injured and you played a 67-rated HB in his place and picked up 1,200 yards, 12 TDs and a Pro Bowl, his player rating wouldn't improve at all because all progression/potential was predetermined.
From what I understand about this year's Madden, player progression is linked not only to production but also to a player's age and how his production and age is compared to other players in his same age group. For example, "if a rookie running back rushes for 500 yards and that is the best among his peers, he will progress the most in his age group." (taken from the
Madden 12 Franchise Mode Blog)
Here is an example for my original question: Let's say my star HB goes down in the preseason with a season-ending injury and my backup HB (age 26) rated at a 67 takes the reins and racks up 1,200 yards 12 TDs and a Pro Bowl. Will his player rating increase significantly to accommodate his production? If Adrian Peterson (also age 26) had 2,000 yards and 20 TDs, will my HB's ratings not increase because his yards/TDs aren't as good and they are the same age?
I ask this because it's pretty frequent that, in the NFL, we see nobodies turn into stars (Tom Brady, Kurt Warner, Arian Foster, Priest Holmes, Matt Schaub, Matt Cassel, Tony Romo, Marques Colston, Jared Allen, Shannon Sharpe, Terrell Davis, and the list goes on).
However, in the newer versions on Madden, you never see this. I can remember, in Madden '05, drafting a lower-rated QB in a late round to a short contract. He is very productive during the season, his ratings go up, I release him and he would get picked up and start for another team (ala Matt Cassel).
Next gen Madden has killed this possibility. Last year, if I released a low-rated player that was extremely productive and went to the Pro Bowl, he would get lost in free agency and never be picked up by another team ever again. This is extremely unrealistic.
I guess I'm hoping that with this new progression system there is a return of the "hidden treasure" the old gen Madden's used to allow for. Not really a hidden, predetermined potential rating, but an ability to see low-rated players become stars because of their production, rather than what they were only programmed to be.
Anyone else have a similar curiosity?