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accelerated clock in offline franchise?

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Old 08-26-2011, 05:55 PM   #9
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Re: accelerated clock in offline franchise?

Quote:
Originally Posted by gerg1234
thank god I haven't purchased this game yet.

I used 2000 MS points I had off a card for this "season pass"....I'm planning on using it as a rental system....and it's already worth it.
I am not sure if this is an issue that's big enough to kill a purchase. But to each their own.

Still... Lame... Was this by choice or overlooked?
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Old 08-26-2011, 05:58 PM   #10
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Re: accelerated clock in offline franchise?

Quote:
Originally Posted by bkrich83
I am not sure if this is an issue that's big enough to kill a purchase. But to each their own.

Still... Lame... Was this by choice or overlooked?
I'm not really calling the a "purchase killer" per se....but if they overlooked this I'm sure to run into others over the next 3 days.

I'm also just frustrated after the whole NCAA debacle.

So I'm thinking 10 minutes for realistic stats?
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Old 08-26-2011, 05:58 PM   #11
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Re: accelerated clock in offline franchise?

Someone brought up a good point, they probably capped it here so they could balance the sim stat engine for franchise.

I guess that will please more people then this will piss off.
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Old 08-26-2011, 06:03 PM   #12
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Re: accelerated clock in offline franchise?

Quote:
Originally Posted by gerg1234
I'm not really calling the a "purchase killer" per se....but if they overlooked this I'm sure to run into others over the next 3 days.

I'm also just frustrated after the whole NCAA debacle.

So I'm thinking 10 minutes for realistic stats?
One is unrelated and the other is jumping to conclusions a bit. But it's your money, your decision, i am not trying to tell you want to do. Just seemed your post was making it out to be bigger than it is.

Danimal, did Josh say this was by design?

I just played a game 12 minutes on 15 rundown, and had the right # of plays. So I am thinking 11 or 10 minutes with 20 seconds.
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Old 08-26-2011, 06:23 PM   #13
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Re: accelerated clock in offline franchise?

BK below is what Bill wrote in another place. I don't want to put words in anyone's mouth so this is all second hand coming to me. I was just saying someone else I was discussing this with thought the balanced stats might be the reason.

---

I asked Josh Looman about that last week. It's not a franchise option. The accelerated clock is always on and auto runs to 20 seconds.

Josh said "He didn't know why" it wasn't there but will be there for M13.
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Old 08-26-2011, 06:30 PM   #14
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Re: accelerated clock in offline franchise?

Thanks Danimal.
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Old 08-26-2011, 06:32 PM   #15
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Re: accelerated clock in offline franchise?

I hate to be this guy, because I really want to believe in this team, but REALLY? REALLY? The accelerated clock makes it possible for me to play 15 minute quarters and get realistic stats and T.O.P. I don't want to play 12 minute quarters, it feels cheap to me when I should be able to play 15, you know, like the pro's do.

IMO, this is a mandatory patch. Why give us the option if you don't allow me to use it in the ONLY MODE I PLAY?

Major bummer.
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Old 08-26-2011, 09:36 PM   #16
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Re: accelerated clock in offline franchise?

WOW! You can't change the clock runoff time in franchise!?!?!? That is ****** ridiculous! This has got to be a near the top of the list for the first patch.
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