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For those of you that do 32 team franchises

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Old 08-31-2011, 06:17 PM   #1
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For those of you that do 32 team franchises

Hey guys, I have a question for all of you that control all 32 team team franchises. What are the advantages and disadvantages of doing this?

I am a die hard Vikings fan and want to play my franchise playing only their games, but i have read about some bugs like the cpu cutting pryor and some first round picks and horrible draft logic. So could I control all 32 teams, but only play and manage the Vikings? Are there any disadvantages of controlling all 32 teams? How does the new FA bidding system work when i control every team?
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Old 08-31-2011, 07:19 PM   #2
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Re: For those of you that do 32 team franchises

By default, all the teams positional priorities are still set at 100 for every team and every position. If you adjust all these for each team you'll get more realistic draft results. You manually change these settings for all 32 teams and on one of the teams you change the team options from "CPU" to "USER" control. All the other 31 teams are set to "CPU" and essentially act as CPU teams. The only disadvantage *might* be the lack of trading (dunno for M12). Everything else is advantageous since you can override the CPU stupidity while still only having to actually play one team (or two or three or whatever you want when you want)... If you wanna change teams on the fly you simply change the options back from "CPU" to "USER".

FYI when I say options I mean the auto depth chart, free agent signings, offseason tasks, drafting, etc...

There's a user I referenced in a different post that made a spreadsheet of all of this info last year for every position on every team. Hopefully he does it again this year...
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Old 08-31-2011, 07:57 PM   #3
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Re: For those of you that do 32 team franchises

That sounds awesome actually. Helps make it more realistic.
Thanks man
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Old 08-31-2011, 08:37 PM   #4
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Re: For those of you that do 32 team franchises

Quote:
Originally Posted by TuffJuff
That sounds awesome actually. Helps make it more realistic.
Thanks man
No problem...I wasn't the one that came up with this way back when but certainly happy to pass it along...
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Old 08-31-2011, 09:50 PM   #5
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Re: For those of you that do 32 team franchises

I'm strictly an offline franchise guy, and without the option of 32 team control, I would have quit buying Madden years ago.

One thing to remember and watch for as to setting things to CPU as mentioned above, is that when an assistant becomes a head coach, everything sets to CPU, so any options you had set for HUM would need to be set back to HUM. Learned that the hard way.

Advantages:

-Changing coaching tendencies (run/pass ratio, aggressiveness) for better gameplay and for more realistic sim stats.

-Setting the RB carry splits for each team (which actually worked last year), which might need to change from year to year according to personnel changes.

-Being able to change between 3-4 and 4-3 defenses (usually after a coaching change). Note: when playing against a team that has changed its defense, you still need to give it the appropriate (3-4 or 4-3) playbook in the pregame options. Example: Todd Haley goes to a new team. Since his options were already set with KC, those would carry over to the new team, so its sim stats on defense should reflect a 3-4, but on the pregame screen the new team will still have its default playbook, which might be a 4-3. Change the defensive playbook to KC, and it will ruin a 3-4. Or say the 3-4 is a bad fit for the personnel on the team Haley goes to. You can change his defense to 4-3.

-Appropriate personnel for defensive schemes. It's extra work, but worth it to me, for each team to have front seven people that are height/weight appropriate for their scheme. I'll do DE-DT, DT-DE, DE-OLB and OLB-DE position changes when needed. And now that we can edit ratings in franchise, we can offset the large OVR increase of a OLB going to DE or the large drop of a DE going to OLB. I also occasionally use position change to move old, slowing down corners to safety, change undersized rookie LB's to safety, etc.

Return Specialists and other depth chart settings: There are exceptions, but star WR's and RB's are not generally return specialists as well. CPU does a poor job of assigning return duties. The other most common changes I do are long snapper and 3rd down back (I like to go with the best catch rating vs. best OVR there). Other CPU depth chart issues are OL and the secondary.

-Re-signing players: too often I have seen head-scratching releases, and in general CPU teams tend not to retain enough of their players, so I like to do a lot of re-signings myself. I'll look at the list for each team and have them try to keep the guys they should. I use a random number generator and 34-100 means the guy re-signs and 0-33 means he decides to go FA. With the guys going FA, I'll use the franchise tag if there are any with a high enough OVR to merit it. This both keeps the CPU teams from doing stupid releases and creates a better FA pool.

-Drafting: I like to set drafting to HUM and draft for all team's needs for 2 or 3 rounds before simming the picks for the other teams. I also roate the picks for teams with the same reord like they do IRL.

-Cutting fake UDFA's (new this year): there's a thread about the fake UDFA issue. 32 team control is a good work-around for that.

Disadvantage: The more time you spend helping the CPU overcome their weak team management, the less time you have to actually play games. My offseason routine usually takes 2-3 days (I do FA signings differently, too) but the elimination of so much CPU stupidity is worth it.
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Old 09-01-2011, 05:23 AM   #6
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Re: For those of you that do 32 team franchises

Quote:
Originally Posted by FieryMurphMan
There's a user I referenced in a different post that made a spreadsheet of all of this info last year for every position on every team. Hopefully he does it again this year...
I did a search but couldn't find that spreadsheet you mentioned. Would you mind posting a link or the user that created it? Thanks.
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Old 09-03-2011, 04:45 PM   #7
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Re: For those of you that do 32 team franchises

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Originally Posted by Manning2Harrison

-Drafting: I like to set drafting to HUM and draft for all team's needs for 2 or 3 rounds before simming the picks for the other teams. I also roate the picks for teams with the same reord like they do IRL.

.

help needed : How do you do that ? All i seem to be able to do is sim the current pick, on the "franchise options" there is no setting for auto drafting and within the draft screen all i can do is sim the current pick, meaning iŽd have to click that button 100 times to get to the 100th pick f.e.
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