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Examining Franchise's Elephant in the Room: Coaching Schemes
This is a discussion on Examining Franchise's Elephant in the Room: Coaching Schemes within the Madden NFL Old Gen forums.
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10-28-2011, 02:53 PM | #1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pro
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Examining Franchise's Elephant in the Room: Coaching Schemes
I posted a lot about this last year but after doing a ton of research I now feel that I understand them better before. I would have really liked to find some developer explanation on these but sadly I doubt any clarity from them will ever be forthcoming.
Make no mistake, the difference between having a great franchise experience and a poor one relies on these settings. The coaching schemes are the reason that people say their slider set acts differently during franchise, for example. These settings control way more then I originally thought. Basically what I am going to do is post all of the information that has helped me the most in understanding these settings. I may note that these explanations came from multiple sources, and that all credit goes to those who posted them. I will also say that what follows is what I am using for my 32 franchise, and the results have been outstanding. As you will soon see, these settings have both in game and sim game effects. In addition, the in game effects are more then I ever could have imagined, and they change the way I play the game. Without further ado: One last important note to remember:
Run vs. Pass, Played Games:
Better Understanding for Aggression:
On the other hand, without me realizing what I had done, this has having a gigantic effect on my played games. For the longest time I just assumed that this slider would effect how many times a team would throw deep passes and such during simulated games. I know now that it does not do that at all. The next biggie was positional priority. 99% of the community, including myself, just assumed that this meant how likely a team was to go out and draft/sign a player from that position. Thusly, most 32 team control guys simply left it all at 100, not wanting to go through and change them for every team every year and not really caring overall. The truth is that this slider does so much more then just that. Clarity for Priority:
Style Slider and Simulated Games:
Thus, what you need to do it set the other 31 teams position style sliders to how you want them to draft/sign free agents during the offseason. I know this saves me a ton of time because now during FA I only need to worry about bidding on players for my own team and I just kind of let the CPU do it's thing. Then, before the preseason I go through and make sure that everything makes sense. Then, when it comes to the priority/position style of whatever team you decide to play, you need to set them to how you want to see then in game effects play out. For example:
Well, I hope that helps shed some light onto this enigma for you guys. I suggest that anybody looking to run a realistic franchise controls all 32 teams and then follows these guidelines for doing the coaching settings. I also suggest that people hoping to have a realistic NFL experience no longer ignore these settings. It's a little more work but the dividends it pays are priceless. I will also note that I am still tweaking my own sets of these, so if people have any suggestions and/or come up on anything helpful in their testing please post it here so that the community can discuss.
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10-28-2011, 02:56 PM | #2 | ||||||||||||||||||||||||
Pro
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Shameless Plug
I would also like to add a shameless plug for my Franchise blog, which will be starting here in the next few days. I will be posting it here in the Franchise Blog forum so anybody looking to see these settings in work can just look at the stats that I produce there. Okay, end shameless plug .
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GO FALCONS!
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10-28-2011, 04:11 PM | #3 |
Rookie
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Re: Examining Franchise's Elephant in the Room: Coaching Schemes
Interesting stuff, sir. Thank you for sharing.
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A gentleman is a man who knows how to play the accordion, but doesn't. |
10-28-2011, 04:38 PM | #4 |
Hall Of Fame
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Re: Examining Franchise's Elephant in the Room: Coaching Schemes
Just a couple questions as I'm starting to tinker with this...
I want the DL to have very few tackles, as in real life. So I should lower their priority? I want LBs and S's, especially SS, so I need to make sure their priorities are higher than anyone else's on defense? I want the CPU to run the ball more with more success, which should...SHOULD...encourage more desire to run the ball. I need to set the defense to 40 or less in run vs pass? If I want the LBs to be more sack oriented, I put their style to pass rush? If I want them to be more run stop or read, react, and tackle, I need to put them to Coverage?
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 |
10-28-2011, 05:19 PM | #5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pro
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Re: Examining Franchise's Elephant in the Room: Coaching Schemes
Remember, I am still testing these things and I did not produce the information myself. However, following these guidelines I am seeing some good results. There are still a few things, such as the running back carry splits, that I need to do some tweaking on to get them correct.
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10-29-2011, 01:04 AM | #6 |
Hall Of Fame
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Re: Examining Franchise's Elephant in the Room: Coaching Schemes
Excellent. Thanks for the reply.
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 |
10-29-2011, 02:10 AM | #7 | ||||||||||||||||||||||||
Rookie
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Re: Examining Franchise's Elephant in the Room: Coaching Schemes
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10-29-2011, 05:24 AM | #8 |
Rookie
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Re: Examining Franchise's Elephant in the Room: Coaching Schemes
I just tried a franchise game with everything in my coaching scheme set to the middle, and I don't know if it is coincidence or if you are a genius, but it felt like a totally different game. I got destroyed and (mostly) didn't feel it was because of cheap game flaws or anything like that. I need to tweak my sliders if this is going to make as much impact as it looks like, but you sir have piqued my interest.
What sliders do you use? I have been using blueninja's sliders with a couple minor tweaks, but still at all madden level. I usually am able to control the cpu on the ground and bottle up even the best runners. I give up a lot of yardage through the air, but generate a solid pass rush with well timed blitzes and such. In the first quarter everything seemed relatively normal, other than some interesting animation changes in the pass rush that led to more realistic development of plays from what I could tell. However, after rushing for 5 yards on 6 carries in the first quarter (I audibled to an overload blitz anticipating a toss and blew it up for a 4 yard loss) Chris Johnson absolutely torched me in the second quarter. He was darting around the line like I haven't seen on a football game since the days of NFL2k5 and it's cpu player profiles. He made cutbacks that I've NEVER seen the cpu even try on a madden game. Like I said, maybe this was coincidence, but I've played a lot of madden over the years and this game truly felt different to me. This definitely warrants further exploration. |
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