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Proper Number of Snaps

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Old 09-05-2012, 11:34 PM   #1
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Proper Number of Snaps

Ok, so Madden has been around for 20+ years now. Why can't they simulate games with the same game times as me.

I don't have an hour and a half to play one game. I like playing 7 minute quarters but I'm sick of always being first in Defense and last in Offence, only because the computer is always playing 15 minute quarters.
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Old 09-05-2012, 11:48 PM   #2
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Re: Proper Number of Snaps

accelerated clock is your friend.

15 min qtrs, 12 second minimum clock

or

12 min qtrs, 20 second minimum clock

are both settings that provide, in my experience, a realistic number of snaps, as well as feeling like the real thing as far as flow and time of possession
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Old 09-06-2012, 12:11 AM   #3
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Re: Proper Number of Snaps

I'm the same as OP. 15 minute quarters with 12 sec clock still takes over an hour to play. I don't have the time or patience for that.
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Old 09-06-2012, 12:18 AM   #4
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Re: Proper Number of Snaps

I really don't get that arguement. That you don't have the time or patience to play that long of a game. It's football, they play once a week, so if you can take two hours out of a week (I work two jobs and still manage to find that much time) you're still getting a season in in half the time the real thing takes. It just makes me SMH when people claim to be "sim" gamers but yet shorten the length of the game. The #1 rule of football is that the game lasts 60 minutes and if you can't do that then you're not a "sim" gamer by any means IMO.
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Old 09-06-2012, 12:20 AM   #5
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Quote:
Originally Posted by gambler1180
Ok, so Madden has been around for 20+ years now. Why can't they simulate games with the same game times as me.

I don't have an hour and a half to play one game. I like playing 7 minute quarters but I'm sick of always being first in Defense and last in Offence, only because the computer is always playing 15 minute quarters.
I like to play a long game so I go 13/min qtrs w/ accel clock, but I get your point. NBA 2Ks have a setting for sim qtr length and reg qtr length. If 2K can do it, EA can too.
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Old 09-06-2012, 12:32 AM   #6
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Re: Proper Number of Snaps

Very Slow Game Speed. It seems to be the most realistic speed and was proven in a NCAA thread with a guy testing how long it took a player to run 40 yards and compared it to real life 40 times. Very Slow was almost spot on.

8 minute quarters with no cutoff.
12 minute quarters with 20-25 second cutoff.
15 minute quarters with 15 second cutoff.

These all get you 60-65 plays per team depending on how even the TOP is. With the saints, I usually get 34-40 pass attempts a game and 20-24 rush attempts.



As for simulating, I don't know why it hasn't been solved. I havent started a CCM yet because CPU teams score 40+ points a game with 600-800 team yards. Once it gets patched in a week or two [it better], I will probably stick with 8min quarters and play 15 during the playoffs and Super Bowl just to get that real feel.
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Old 09-06-2012, 01:12 AM   #7
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Re: Proper Number of Snaps

The NFL averages 120 offensive plays per game.

Going a little over or under is fine. Some teams pass more, and incomplete passes lead to clock stoppage. Also, some teams run the clock more than others. For example, the Saints ran the clock as much as they could against Peyton Mannng's Colts in the Super Bowl a few years ago, limiting the Colts offense to 8 possessions in each half. Not ever game is as extreme as that either.
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Old 09-06-2012, 01:51 AM   #8
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Re: Proper Number of Snaps

Quote:
Originally Posted by aikitim
I'm the same as OP. 15 minute quarters with 12 sec clock still takes over an hour to play. I don't have the time or patience for that.
Using gameflow and 15 minutes 13 seconds it takes like 50 minutes.
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