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Is DPP The Evolution Of Madden Player Ratings?
This is a discussion on Is DPP The Evolution Of Madden Player Ratings? within the Madden NFL Old Gen forums.
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12-03-2011, 08:35 PM | #17 | ||||||||||||||||||||||||
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Re: Is DPP The Evolution Of Madden Player Ratings?
For example, TO had issues with catching the ball some years ago in Dallas and it wouldn't make sense giving him the same CTH rating he had in SF citing his catch potential. It's hard for me to articulate through an internet forum sometimes but catch/hands is based on what players do, not what they are potentially capable of doing, imo. Last edited by Big FN Deal; 12-03-2011 at 08:40 PM. |
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12-04-2011, 12:38 AM | #18 | ||||||||||||||||||||||||
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Re: Is DPP The Evolution Of Madden Player Ratings?
TO at 100% is not capable of catching like Andre Johnson at 100% so TO has a lower CTH than Johnson. TO being worse in Dallas/as he got older is progression (or coaching, or both). That just means he has a lower CTH rating, either natural or coaching influenced (SF coaches might have a +CTH modifier, now that's gone in Dallas). It doesn't change that whatever his CTH rating is, even if it's 55...or 12, it's the natural peak of the player's ability in that area, and any deviation of that come through DPP/Traits/Roles.
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12-04-2011, 02:35 AM | #19 | ||||||||||||||||||||||||
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Re: Is DPP The Evolution Of Madden Player Ratings?
Essentially it's another arbitrary "potential" rating and I don't think there should be arbitrary potential ratings. I explained why back in another thread. http://www.operationsports.com/forum...potential.html Anyway, we just have a difference of opinion on it and that's cool. |
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12-04-2011, 10:23 PM | #20 |
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Re: Is DPP The Evolution Of Madden Player Ratings?
Hmmmmm...a lot of valid points being made in this thread. I really like Big FN's idea of expanding on DPP for receivers. But, I don't think the Catching attribute should be removed......Unless, well, let's think about this. What does the catching attribute really measure? KB made a good point, most WRs can catch. What really makes WRs good is:
#1.Their ability to get open #2. Their ability to position themselves to catch the ball. Some WRs use their size and/ or strength to do this (Calvin Johnson, Jermichael Finley), while some use speed and agility (Wes Welker, Steve Smith). But there are other players who are as big as Megatron and others who are agile as Steve Smith. Why aren't they elite WRs? Because they don't get thrown to. Why don't they get thrown to? Because they're not open as often as the other elite guys. But sometimes, the QB just can't get certain guys the ball because they can't read the field as well or aren't as accurate. You ever notice how elite QBs like Brees, Rodgers and Brady always have receptions to a like 6, 7 or 8 receivers in a game? It's because they can read the field better and aren't locked onto one guy all game. But, basically, if you can get the ball to most WRs, they will make the catch. There are some guys who can catch poor throws or make catches even when they're well covered. Those guys are just really, really good. And on Madden, you ever notice how if you throw the ball to, say a running back, who is wide open, he'll just drop the ball? That just happens because his catch rating is low. Most players...heck, even most guys in the street can catch a football if they're wide open. That's why I don't like the Catching attribute. It should really be more a combination of the QBs accuracy with the receivers ability to get open or position himself to catch the ball. So, I do think it's possible to eliminate the Catching rating. Maybe they could get rid of the catching attribute and replace it with an attribute I would like to call Technique. It would encompass body positioning, being able to locate the ball, awareness of where you are relative to the sideline/ endzone/ first down marker. Because, let's face it, most receivers who are open will catch the ball. But how many receivers can catch the ball when they're tightly covered? This attribute could also be used on CBs in the same way. I know my post is a little all-over-the-place, but I just wanted to get my opinions out regarding this whole discussion. Did I even have one solid, consistent point? I don't know. Ok...get rid of Catching. Replace it with Technique and/ or expand on DPP like Big FN suggested.
Big FN Deal likes this.
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12-05-2011, 01:08 AM | #21 |
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Re: Is DPP The Evolution Of Madden Player Ratings?
@macbranson, LOL. Seems like you were just thinking out loud with that post but that's cool.
Anyway, you kind of touched on the point I was trying to make. So many things go into a skill like "Catching" that having an arbitrary numerical rating, doesn't make sense, imo. What's the difference between a 92 CTH and a 95 CTH when wide open? Will the 92 CTH catch the ball 92% of the time and the other 95% when wide open? I honestly have no idea. I think it makes more sense to give every player "receiver" (ie catch) traits/tendencies, which simulates individual technique, coupled with their consistency and confidence to determine their on field actions. I am against displayed numeric ratings but would have no problem with as many traits and tendencies as they could add every year. Stop having Donny Moore and crew worry about creating and updating ratings. Just use real life data for things like Speed, Acceleration, Jump, etc and have the ratings crew work on traits and tendencies for skill sets. Then an update would be simply EA adjusting those trait/tendencies settings to fit what every player has displayed on the field in real life. I believe the numeric ratings are there for the outcome "dice rolls"/wins and losses. For example, 88 break tackle beats 85 tackle. However, I think it would be better if there were tackle technique traits/tendencies versus ball carrier traits/tendencies, to decide these type situations. So, if there were defensive traits/tendencies like: *yes/no for wraps up *yes/no for strip ball *attack all ball carriers/hold for help with big ball carrier/hold for help with medium ball carrier/hold for help with all ball carriers for solo tackle *good/average/poor for using leverage Those versus the ball carrier's traits/tendencies, that could account for the various on field outcomes in a more understandable and realistic way, than the current numerical tackle rating, imo. That's just an example off the top of my head and I can just imagine how successful traits and tendencies could be replacing some ratings, if a team was committed to refining them. |
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