I was excited when I heard about Madden 12's lighting, but I just wasn't impressed. I guess I was hoping for something really amazing like forza 4 lighting or something....but to me it was better then 11 for sure, but not any better then 10.
I'm gonna go pick up madden 10 again to check everything. I remember really liking that game, and havent really got into a madden near as much since. The demo was snow at night, and thats what I compared madden 11 and 12 to just a bit ago(and watched tons of hd youtube vids). Used same teams as well. Madden 10 was way ahead of both. In fact in terms of weather, madden 12 was pretty bland in the snow. The snow detail was way cut down.
I got my game systems hooked up to my 1080p lcd 22" monitor right now so I can really compare these things. This monitor pulls every last detail out. On my 52" sony its not "as easy" to see differences between 10 and 12. Thats because 12 has a very clean look. Sadly though, a lot of that is because it has way less shadings, shadows, and details.
My biggest gripe with Madden 12, that totally kills the visuals is the sliding of players. When the teams come out of huddles and are coming to the line that is just rediculous. How can that be over looked by the devs?
I know I pay attention to graphics like crazy, thats just who I am. However, that sliding is pretty huge. Its all over the place this year. It doesnt even look like there walking on the field it looks like they are sliding and hovering it.
Play on the zoom cam and you will really see it. The cam is so far away this year, its hard to notice anything graphically with the standard cam