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QB Vision
This is a discussion on QB Vision within the Madden NFL Old Gen forums.
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01-23-2012, 11:18 PM | #17 |
Pro
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the problem with a fps view is changing during a play. how would you change view after a pass or handoff. it was done in one of the 2k football games and was too clunky. also the dev costs are not worth the return for EA(the few that used it would prolly still buy the game without it.
now a cheaper idea like bringing back the original cone with a few changes, like its controls, would be a better investment from EA's standpoint if they were going to enhance passing in any way . |
01-24-2012, 01:36 AM | #18 | ||||||||||||||||||||||||
Banned
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Re: QB Vision
So on passes, the camera/view would zoom out as the ball leaves the QB's hand to allow for User control of the potential receiver, then zoom closer after the User takes control and on run plays, just start from the runners view at the LOS. Also the option for player lock, if a User chooses to just focus on controlling one player throughout a play and actually count on their 10 AI teammates, OMG, to perform. Likewise on defense with a choice of player lock or a zoom out before switching to the closet defender, then zooming back in. Picture before the snap, User controlling a deep Safety with a field level, over the shoulder view, dictated by their AWR rating, then the offense runs the ball. So you press the A button once, relinquishing User control of any player, which zooms out the camera/view, until hitting the A button again to take User control of the nearest defender, zooming the camera/view back in. I hope that made sense because like I stated before, I have put entirely too much thought into this. lol. It would definitely take tons of practice and true User skill to manually control multiple players in a play or to feel confident enough in AI teammates to make plays if using player lock. Every play instantly becomes it's own mini-game and I doubt people would be so quick to skip through replays due to wanting to actually review the previous play. I think gamers would be surprisingly immersed in the challenge. |
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01-24-2012, 02:15 PM | #19 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: QB Vision
Don't get me wrong -- I know that QBs in real life look off their targets. But it's such a fine detail in playing the QB position that I don't know that it has to be represented in a videogame (at least not from the "God view" perspective in which Madden is played). We're already making reads with our human eyes. Essentially, we would be doing it twice with a QB-vision like mechanic. The receiver-specific pump fake could accomplish the same thing. There's arguments to be made on both sides.
I want a simulation experience, but I like mine from the broadcast perspective. Same goes for all sports games that I play. Some people desire an on-the-field experience. That's sim too, but those people would much rather feel like they're playing on the field. Neither is right or wrong. I think that's why most games try to hit it in the middle. NBA2K plays great from their broadcast cam, but the 2K cam gives you a broadcast feel + on court experience. Ditto Madden standard cam...
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01-24-2012, 02:42 PM | #20 |
Banned
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Re: QB Vision
@Rgiles, I hear you bruh but that ain't simulation. lol
I am honestly not trying to be a tool and for the longest time I wasn't an advocate of a more true to life view either. However, regardless of what any of us wants, playing a sports game from an unrealistic POV is not a simulation. Like TNT often states, Madden is about playing the game, not watching it, so playing Madden from a god or broadcast view is a great customization option but it doesn't simulate playing football. I don't want the other views removed, I just want the game designed as true to life, NFL authentic as possible and the options included to play that way, whenever possible. |
01-24-2012, 02:56 PM | #21 | ||||||||||||||||||||||||
MVP
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Re: QB Vision
It is a simulation in that the broadcast perspective is a 'simulation' of what I and most NFL fans see on Sundays (as in watching sports on TV). What Madden is attempting to simulate is how you watch games on TV. If you want an on the field simulation, might you find a suitable game in Madden 06-08 LOL. I'm joking obviously, but if you want to simulate being on the field, then certainly you don't want any of the bells and whistles of broadcast presentation like those early Maddens. You just created a thread on presentation which is an indication that you would want some form of presentation in your desired on-the-field experience. Does that mean you don't want simulation b/c certainly players on the field don't hear commentary nor see instant replays and the like?
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01-24-2012, 03:15 PM | #22 | ||||||||||||||||||||||||
Banned
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Re: QB Vision
That said, not everyone enjoys football from the same angle that I do. I love play design, the history of strategic evolution, and how coaches get the most out of their personnel. I'm not sure what other reasons there are to love football (unless you're a chick that likes seeing big dudes in tight pants, in which case you gotta watch in another room...lol). The issue isn't whether the camera view is ideal for simulation... It's perfect for simulating the coordinator's experience as if he could remote control his players... Madden's camera angle doesn't do much to simulate the player's experience nor the spectator's experience. Dare I say, it was NEVER SUPPOSED TO. The angle tells us that we are simulating an offensive and defensive coordinator with the ability to directly 'possess' and control players during the play - something that isn't possible in real life. When a game simulates football through this method - it's not simulating real life - it's merely simulating the strategic and executive aspects of football... Later
1D4ever likes this.
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01-24-2012, 03:35 PM | #23 | ||||||||||||||||||||||||
Banned
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Re: QB Vision
The difference between the bells and whistles of presentation being present still constituting a simulation as opposed to playing from a broadcast or god view is that the presentation does not affect the way the game is actually played. The god view in Madden and broadcast view in other sports games, fundamentally changes the way these sports are played and alters their originally inherent challenge. Allowing gamers to pick up and play Madden from a god or broadcast view is ideal for creating a NFL branded video game but not for representing the inherent individual or team challenge of the NFL needed to for it to be a NFL simulation video game. |
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01-24-2012, 03:39 PM | #24 | ||||||||||||||||||||
MVP
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Re: QB Vision
On last gen there already was a toggle option. On the original XBox, you held the RT and pushed the button of who you wanted to throw to. Receivers were on all of the face buttons, which at the time included a black and white button. Now we have the Left and right bumpers along with Left and right triggers, which is much better.
I didn't like the look of a yellow highlighter on the field from a presentation stand point, but the feature was pure sim. I thought TNT didn't like the look of it. I can't understand why he didn't like the simulation aspect of it.
With practice... and I am sure TNT is all in favor of players practicing... I was able to get really good with the cone. I had to use Alex Smith, so I had to get better with it. You were able to set your primary receiver pre-snap, or could center it with the A button. On draw plays, it was centered by default. Most people didn't know that, so if I saw the snap and the cone was centered, I bit on the draw until they showed me they knew better. I also used to start with it centered a lot for that very same reason. Another reason I started with the cone centered was so I could snap to a receiver on either side of the field faster, including my TE for quick passes. It required an extra button press, to hold the trigger and press the button of the receiver you wanted, and then the throw, but it really wasn't that bad. With today's slower game speed, it should be even easier. Again, what I didn't like was the flashlight/highlighter look. I don't know how else they could do it, but i would like to see it come back... then again there are a lot of things I would like to see in Madden.
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