|
Quote: |
|
|
|
|
Originally Posted by Broncos86 |
|
|
|
|
|
|
|
|
To start:
1) Receivers run the route based on the point in which the pass was thrown. Throw to a receiver running an out route, before he's made his break, and he will end up running a go route to catch the ball.
2) Linebackers react within nanoseconds. The linebacker play is beyond unrealistic. I'm tired of seeing a linebacker react instantly to a pass and proceed to take ONE side step that goes multiple yards, without any consideration for weight, momentum, etc.
3) Wide receivers do not fight for the ball. They're content to continue their route to meet with the ball w/o taking into consideration that a defender is cutting their route. To hear Herbstreit say "that receiver needs to play defense in that situation" just makes me chuckle, because that's not possible.
4) Ball trajectory is a guessing game. We need to be able to see how ball trajectory truly works with the controller. We need more variance on ball speed and trajectory.
5) We need a passing game where cornerbacks aren't running the route before the wide receiver is.
6) Defenders shouldn't be able to instantaneously jump forwards from a back peddle. They should not be able to jump at max vertical from a sprint. They should not be able to change directions, even from a sprint, in under one second.
7) ALL players need a field of vision. I'm tired of seeing defenders in man coverage turn their backs, then IMMEDIATELY turn around and play the receiver I threw to. I understand on-field communication is key to real football, but this instant reflex stuff is too much.
The passing game is antiquated and old. And I personally believe the dev team knows this. It's one of the last relics of the pre-M10 regime that has received almost no attention. There was a smidgen of love in Madden 10 with regard to ball flight, etc.
|
|
|
|
|
|
Broncos,
It seems you have been listening to the hype about the Madden passing interface from people who do what I call 'HALF PLAY.' So I'll address your points one by one...
1) Receivers REACT to where the ball is thrown moreso than the ball is thrown where the receiver is running. If you throw a ball to a receiver making an out route before he makes his cut one of a few things will happen:
- The QB delivers the pass to the location the receiver SHOULD make his break and the WR runs the proper route as it's drawn up.
- The QB sight adjusts the pass to deliver it up the route stem instead of throwing it for the out route and the receiver adjusts with him because they are 'on the same page.'
- The QB delivers the ball to the stem of the route, but the receiver isn't on the same page and runs the out route.
Rarely, if ever, does the QB deliver the ball to the route while the receiver continues to run along the route stem.
2) Linebackers react in nano-seconds. If they don't, they don't get on the field. Show me a linebacker that has a slow reaction time and I'll show you a guy that wear street clothes on Sundays. Show me a guy that can't change direction and I'll show you a guy who watches the game on TV - just like us.
YES - the animations could use some work. Sometimes linebackers slide step, but they don't slide more than a yard or two... 1-2 yards is easily within an NFL linebacker's range.
3) Wide receivers don't fight for the ball automatically. But if you switch to the receiver you can cut underneath the defender or even swat a pass that might be intercepted. The only people that complain about the WR not fighting for the ball are the ones that don't use the USER control that has been part of Madden since the beginning to fight for the ball...
4) Ball trajectory is NOT A GUESSING GAME. It is a game of precision manipulation of button pressure, stick action, and timing. If you're adept at user control - you can FEEL a bad pass as soon as you throw it. At which point, the user control from #3 comes in really handy.
5) When a corner runs the route before the receiver, it's called - GOOD COVERAGE. On Sunday's we've seen several players run the route before the receiver. Ladarius Webb picked off a pass in the Divisional round against Houston of the playoffs last week where he ran the route better than the receiver. In the NFL, the QB's typically look elsewhere when the coverage is that good. In Madden, people throw it anyway then complain that they threw into coverage the only way that makes them feel good about a stupid mistake - blame the game and call it "psychic DB."
6) Defenders in the NFL are some of the most agile people on the planet. Show me a DB that can't change direction in 1 or 2 steps and I'll show you a guy that doesn't make it through training camp. I'm not sure what your sliders are set to (mine are all defaults), but DB's don't get maximum leaps from a full-sprint. Max leaps require a slight slow down and a strafe (either by stick or trigger button).
7) Here we agree... All players need a field of vision of at least 135 degrees without a helmet. This would make them average Joe's. With their helmet, they should lose about somewhere between 15-30 degrees from this range of motion.
That said, defenders aren't always looking at the ball when they make a play. Defenders are taught to react to the receivers hands when they have their back turned to the QB. When the WR reaches out, the DB should try to put a hand between the WR's hands. This is one of the reasons WR's are taught NOT TO REACH for the ball until the last moment AND one of the reasons you see DB's make plays on balls in real life even though they never see the pass coming.
I agree the passing system is old and simple. But it's GREATNESS is in it's simplicity. We could teach a 5-year old how to throw passes in a matter of minutes - but it will require years for him to master the system enough to know exactly when to press the button, how hard to press it, how long to hold it, and how to use the stick to place them on every route. Even more work would be needed to complete these passes against the plethora of coverages he is likely to see.
All in all, there's nothing wrong with the passing system that some practice on the part of the user can't fix.
The question is, whether the users care to practice or not. Apparently, most of them have better things to do.
Later